8 years ago
Fixing Squad Arena
TL;DR at the bottom. The problems The biggest fundamental issue with squad arena is collusion. Not even specifically what those involved may refer to as "negative collusion" but collusion as a w...
"Kyno;c-1208964" wrote:"DziNeIT;c-1208876" wrote:
Also, I have laid out a solution which would enable CG to fix the problems without significantly discouraging spending on the game. Neither you nor I can truly say how my solution would impact that, because we don't know. The devs can do research on a wider scale and determine what impacts it would have, and if they find it to be damaging to their revenues that's ok, but there's simply no way to know unless they do some research on it.
There are issues with a solution like this that would need to be fixed, and make this very bad as far as losing the current player base.
- In a shuffle, who get first? people would not like to go from 1st to 100 in a shuffle
- how do you shuffle, how do you deal with payout hour stacking? is it fair for someone to go from 3 at payout to 25?
- some sort of mechanism would need to be implemented to flag a potential cheater (that ones easy)
- in a single or infrequent shuffle this will hurt f2p that started 6 months ago vs 18 months ago. this is why time is used in the current shard sort. start time is the really only fair way to sort IMO
- P2P have payed to have an advantage and taking that away by changing their shard would discourage them from paying any more because the value would change at each shuffle.
There are other issues, but a shard shuffle creates a lot of issues that could destroy the current player base