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7 years ago
"Nauros;c-1535363" wrote:"swgohfan29;c-1535359" wrote:"SpadeFreeman;c-1535353" wrote:"swgohfan29;c-1535346" wrote:"SpadeFreeman;c-1535339" wrote:
You know, there's probably some sort of team I could try that would get me through the Mythic phase, but it's so frustrating and terribly designed that I'm not even going to bother.
You know, i lost this event the first couple of times, and while i admit i can probably create a team to beat it, i dont want to, and am just gonna blame the devs for it instead.
I'm not gonna spend time doing something I do not enjoy because the devs don't know how to make something difficult without just giving your enemies 500+ speed.
This is a game, not a job; yet the Mythic tier feels like work.
I mean they could boost survivability (IPD bounty) or damage (Wampa Bounty)or Preloaded tm (Mythic evnets), or fancy abilities (STR) but no one really likes those either do they.
Damage is boosted in the regular forest moon and it's fine. Fancy abilities are also fine when done right. Basically every one of those approaches can be fine if done right, it's the "done right" part they have a problem with.
I assume “done right” means that it’s tuned to exactly the characters, gear levels, abilities and mods that you have already?
There is allowed to be difficult content in the game. Sometimes it can even be more difficult than you personally are ready to accomplish.
The point of a game is that you can play it, not just move from event to event hitting “auto” and collecting rewards.
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