Forum Discussion

Josh_WoLand's avatar
Josh_WoLand
New Spectator
6 years ago

GA - like nonsense. Do something!

As usual new Grand Arena makes unhappy presents every round! Main thing of this nonsense - why I must fight in stack of 4kk GP if I had only about 2.3kk ground power? Why every time system counts my fleet power if there is no fleet battles at all??? Make some counts and you understand that this is stupid. For my GP - I must have at least 66 well equipped ground players an case that average number for this GP is 40 max +10 middle. And NO FLEET!!! I don't know, maybe make some no-commander fleet defence squads or any other way, but USE FLEET! Or at least, do not count fleet GP for only ground battles!
  • "Rath_Tarr;c-1732455" wrote:
    "DarkHelmet1138;c-1732406" wrote:
    "Rath_Tarr;c-1732396" wrote:
    "DarkHelmet1138;c-1732349" wrote:
    At 4 million gp 100k difference in character gp irrelevant. I highly doubt you'll have a mis match that is truly relevant to your match based on fleet power. I have a lot of ship GP and have still won my matches easily enough.

    At 1.5 mill it makes a big difference. I am facing opponents with up to 200k more squad GP than me, giving them around a 30% advantage in usable GP.

    "DarkHelmet1138;c-1732349" wrote:
    Most likely the reason they include total gp instead of making it only character gp when fleets aren't used, if because it is much simpler than changing the matching algorithm every ga.

    The algorithm doesn't need changing, just the input parameter source and they already calculate the relevant value.

    "DarkHelmet1138;c-1732349" wrote:
    And it makes little difference to matchmakeing since most everyone has a similar enough percentage of their gp fleet gp.

    Wrong. In my bracket it ranges from 47% - 61% squad GP or around 200,000 GP for a 700k vs 900k matchup.


    200k difference at 1.5 mil gp is likely an extreme case. I'm at 3 mil gp and see 50k to 100k difference on average. And it isn't a deciding factor in many of the fights. In about half, the one with lower character gp still has the advantage.

    It may be an outlier but the fact remains that people invest varying amounts in fleet and any difference is magnified at lower GP levels.

    At 3 mill GP you have long since maxed out the ships you care about and your squad roster far outweighs your fleet so you don't see the problem but that doesn't mean it isn't real.

    What percentage GP difference would you consider okay? 20%? 10%?

    Judging by the narrow GP range of my bracket - 1,500 GP or about 0.001% - the devs want it as close as possible. Unfortunately they are using the wrong value for a GA with no fleet zones.


    Out of the group of 8 I'm matched with we are all at or around 2.9 mil gp. We all have around 1.7 mil gp in ships. Some a little above and some below but none more than 1.9 mil and none less than 1.6 mil. So it falls within 100k for the levels I'm at. So around a 5% variance. A 5% variance makes little to no difference in the battle.

    Even 10% probably wouldn't make a lot of difference. I just find the 30% you listed as unlikely to happen. For that to happen, there'd have to be more than 500k difference at my gp. I just don't see that being likely. So I'm assuming you're likely exaggerating or you're situation falls in the 1% mis matches that are likely to happen no matter what.

    And there is a degree for which they consider mismatches acceptable. They aren't going to change the whole game mode at this point is 1% of people get a mismatch and the other 99% are fine.

    If it were 20% getting mismatched they'd probably change something. But if 20% of the player base had a 30% difference in character gp, there'd be hundreds of examples on the forum. And I haven't seen one example let alone 100s.
  • "DarkHelmet1138;c-1732482" wrote:
    "Rath_Tarr;c-1732455" wrote:
    "DarkHelmet1138;c-1732406" wrote:
    "Rath_Tarr;c-1732396" wrote:
    "DarkHelmet1138;c-1732349" wrote:
    At 4 million gp 100k difference in character gp irrelevant. I highly doubt you'll have a mis match that is truly relevant to your match based on fleet power. I have a lot of ship GP and have still won my matches easily enough.

    At 1.5 mill it makes a big difference. I am facing opponents with up to 200k more squad GP than me, giving them around a 30% advantage in usable GP.

    "DarkHelmet1138;c-1732349" wrote:
    Most likely the reason they include total gp instead of making it only character gp when fleets aren't used, if because it is much simpler than changing the matching algorithm every ga.

    The algorithm doesn't need changing, just the input parameter source and they already calculate the relevant value.

    "DarkHelmet1138;c-1732349" wrote:
    And it makes little difference to matchmakeing since most everyone has a similar enough percentage of their gp fleet gp.

    Wrong. In my bracket it ranges from 47% - 61% squad GP or around 200,000 GP for a 700k vs 900k matchup.


    200k difference at 1.5 mil gp is likely an extreme case. I'm at 3 mil gp and see 50k to 100k difference on average. And it isn't a deciding factor in many of the fights. In about half, the one with lower character gp still has the advantage.

    It may be an outlier but the fact remains that people invest varying amounts in fleet and any difference is magnified at lower GP levels.

    At 3 mill GP you have long since maxed out the ships you care about and your squad roster far outweighs your fleet so you don't see the problem but that doesn't mean it isn't real.

    What percentage GP difference would you consider okay? 20%? 10%?

    Judging by the narrow GP range of my bracket - 1,500 GP or about 0.001% - the devs want it as close as possible. Unfortunately they are using the wrong value for a GA with no fleet zones.


    Out of the group of 8 I'm matched with we are all at or around 2.9 mil gp. We all have around 1.7 mil gp in ships. Some a little above and some below but none more than 1.9 mil and none less than 1.6 mil. So it falls within 100k for the levels I'm at. So around a 5% variance. A 5% variance makes little to no difference in the battle.

    Even 10% probably wouldn't make a lot of difference. I just find the 30% you listed as unlikely to happen. For that to happen, there'd have to be more than 500k difference at my gp. I just don't see that being likely. So I'm assuming you're likely exaggerating or you're situation falls in the 1% mis matches that are likely to happen no matter what.

    And there is a degree for which they consider mismatches acceptable. They aren't going to change the whole game mode at this point is 1% of people get a mismatch and the other 99% are fine.

    If it were 20% getting mismatched they'd probably change something. But if 20% of the player base had a 30% difference in character gp, there'd be hundreds of examples on the forum. And I haven't seen one example let alone 100s.

    Here are the squad GP numbers from my bracket around the start of that GA:
    693k (me)
    763k GP
    765k GP
    810k GP
    816k GP
    890k GP
    892k GP
    916k GP

    High vs Low: 223k GP (32.2% advantage)
    #3 vs #6: 125k GP (16.3% advantage)
    High vs #3: 151k GP (19.7% advantage)

    I may be an outlier at 32% worst case but a lot of potential matches in that group have one side with a 15+% advantage.

    Yet so far as the matchmaker was concerned, every player in the bracket was 1,457-1,458k total GP. A 1,500 GP or 0.001% spread to be precise.

    That's broken. Plain and simple.
  • "Rath_Tarr;c-1733665" wrote:
    "DarkHelmet1138;c-1732482" wrote:
    "Rath_Tarr;c-1732455" wrote:
    "DarkHelmet1138;c-1732406" wrote:
    "Rath_Tarr;c-1732396" wrote:
    "DarkHelmet1138;c-1732349" wrote:
    At 4 million gp 100k difference in character gp irrelevant. I highly doubt you'll have a mis match that is truly relevant to your match based on fleet power. I have a lot of ship GP and have still won my matches easily enough.

    At 1.5 mill it makes a big difference. I am facing opponents with up to 200k more squad GP than me, giving them around a 30% advantage in usable GP.

    "DarkHelmet1138;c-1732349" wrote:
    Most likely the reason they include total gp instead of making it only character gp when fleets aren't used, if because it is much simpler than changing the matching algorithm every ga.

    The algorithm doesn't need changing, just the input parameter source and they already calculate the relevant value.

    "DarkHelmet1138;c-1732349" wrote:
    And it makes little difference to matchmakeing since most everyone has a similar enough percentage of their gp fleet gp.

    Wrong. In my bracket it ranges from 47% - 61% squad GP or around 200,000 GP for a 700k vs 900k matchup.


    200k difference at 1.5 mil gp is likely an extreme case. I'm at 3 mil gp and see 50k to 100k difference on average. And it isn't a deciding factor in many of the fights. In about half, the one with lower character gp still has the advantage.

    It may be an outlier but the fact remains that people invest varying amounts in fleet and any difference is magnified at lower GP levels.

    At 3 mill GP you have long since maxed out the ships you care about and your squad roster far outweighs your fleet so you don't see the problem but that doesn't mean it isn't real.

    What percentage GP difference would you consider okay? 20%? 10%?

    Judging by the narrow GP range of my bracket - 1,500 GP or about 0.001% - the devs want it as close as possible. Unfortunately they are using the wrong value for a GA with no fleet zones.


    Out of the group of 8 I'm matched with we are all at or around 2.9 mil gp. We all have around 1.7 mil gp in ships. Some a little above and some below but none more than 1.9 mil and none less than 1.6 mil. So it falls within 100k for the levels I'm at. So around a 5% variance. A 5% variance makes little to no difference in the battle.

    Even 10% probably wouldn't make a lot of difference. I just find the 30% you listed as unlikely to happen. For that to happen, there'd have to be more than 500k difference at my gp. I just don't see that being likely. So I'm assuming you're likely exaggerating or you're situation falls in the 1% mis matches that are likely to happen no matter what.

    And there is a degree for which they consider mismatches acceptable. They aren't going to change the whole game mode at this point is 1% of people get a mismatch and the other 99% are fine.

    If it were 20% getting mismatched they'd probably change something. But if 20% of the player base had a 30% difference in character gp, there'd be hundreds of examples on the forum. And I haven't seen one example let alone 100s.

    Here are the squad GP numbers from my bracket around the start of that GA:
    693k (me)
    763k GP
    765k GP
    810k GP
    816k GP
    890k GP
    892k GP
    916k GP

    High vs Low: 223k GP (32.2% advantage)
    #3 vs #6: 125k GP (16.3% advantage)
    High vs #3: 151k GP (19.7% advantage)

    I may be an outlier at 32% worst case but a lot of potential matches in that group have one side with a 15+% advantage.

    Yet so far as the matchmaker was concerned, every player in the bracket was 1,457-1,458k total GP. A 1,500 GP or 0.001% spread to be precise.

    That's broken. Plain and simple.


    I still think it will even out a lot more as your gp grows so it's a temporary issue for you. At my gp character gp was all within about 5%.

    The simplest fix is to add ships to 3v3 if they fix anything.

    Also I'd need to see more of the stat difference between the high and low to see if it is even an issue. I just can't see neglecting ships as being anything a focused player would do. There are too many long term downsides. Less zetas, less crystals. More likely they also have an unfocused roster.

  • "DarkHelmet1138;c-1733684" wrote:
    "Rath_Tarr;c-1733665" wrote:
    "DarkHelmet1138;c-1732482" wrote:
    "Rath_Tarr;c-1732455" wrote:
    "DarkHelmet1138;c-1732406" wrote:
    "Rath_Tarr;c-1732396" wrote:
    "DarkHelmet1138;c-1732349" wrote:
    At 4 million gp 100k difference in character gp irrelevant. I highly doubt you'll have a mis match that is truly relevant to your match based on fleet power. I have a lot of ship GP and have still won my matches easily enough.

    At 1.5 mill it makes a big difference. I am facing opponents with up to 200k more squad GP than me, giving them around a 30% advantage in usable GP.

    "DarkHelmet1138;c-1732349" wrote:
    Most likely the reason they include total gp instead of making it only character gp when fleets aren't used, if because it is much simpler than changing the matching algorithm every ga.

    The algorithm doesn't need changing, just the input parameter source and they already calculate the relevant value.

    "DarkHelmet1138;c-1732349" wrote:
    And it makes little difference to matchmakeing since most everyone has a similar enough percentage of their gp fleet gp.

    Wrong. In my bracket it ranges from 47% - 61% squad GP or around 200,000 GP for a 700k vs 900k matchup.


    200k difference at 1.5 mil gp is likely an extreme case. I'm at 3 mil gp and see 50k to 100k difference on average. And it isn't a deciding factor in many of the fights. In about half, the one with lower character gp still has the advantage.

    It may be an outlier but the fact remains that people invest varying amounts in fleet and any difference is magnified at lower GP levels.

    At 3 mill GP you have long since maxed out the ships you care about and your squad roster far outweighs your fleet so you don't see the problem but that doesn't mean it isn't real.

    What percentage GP difference would you consider okay? 20%? 10%?

    Judging by the narrow GP range of my bracket - 1,500 GP or about 0.001% - the devs want it as close as possible. Unfortunately they are using the wrong value for a GA with no fleet zones.


    Out of the group of 8 I'm matched with we are all at or around 2.9 mil gp. We all have around 1.7 mil gp in ships. Some a little above and some below but none more than 1.9 mil and none less than 1.6 mil. So it falls within 100k for the levels I'm at. So around a 5% variance. A 5% variance makes little to no difference in the battle.

    Even 10% probably wouldn't make a lot of difference. I just find the 30% you listed as unlikely to happen. For that to happen, there'd have to be more than 500k difference at my gp. I just don't see that being likely. So I'm assuming you're likely exaggerating or you're situation falls in the 1% mis matches that are likely to happen no matter what.

    And there is a degree for which they consider mismatches acceptable. They aren't going to change the whole game mode at this point is 1% of people get a mismatch and the other 99% are fine.

    If it were 20% getting mismatched they'd probably change something. But if 20% of the player base had a 30% difference in character gp, there'd be hundreds of examples on the forum. And I haven't seen one example let alone 100s.

    Here are the squad GP numbers from my bracket around the start of that GA:
    693k (me)
    763k GP
    765k GP
    810k GP
    816k GP
    890k GP
    892k GP
    916k GP

    High vs Low: 223k GP (32.2% advantage)
    #3 vs #6: 125k GP (16.3% advantage)
    High vs #3: 151k GP (19.7% advantage)

    I may be an outlier at 32% worst case but a lot of potential matches in that group have one side with a 15+% advantage.

    Yet so far as the matchmaker was concerned, every player in the bracket was 1,457-1,458k total GP. A 1,500 GP or 0.001% spread to be precise.

    That's broken. Plain and simple.


    I still think it will even out a lot more as your gp grows so it's a temporary issue for you. At my gp character gp was all within about 5%.

    How nice for you. Remind me, why are you arguing against this if it doesn't really affect you?

    It will actually will be an issue for a lot of people for many months if not a year or more until they get up to your GP level.

    "DarkHelmet1138;c-1733684" wrote:
    The simplest fix is to add ships to 3v3 if they fix anything.

    In terms of dev effort, probably.

    "DarkHelmet1138;c-1733684" wrote:
    Also I'd need to see more of the stat difference between the high and low to see if it is even an issue.

    % squad GP difference for the 56 potential matches:
    > 30%: 2
    25-30%: 4
    20-25%: 2
    15-20%: 14
    10-15%: 10
    5-10%: 14
    < 5%: 10

    "DarkHelmet1138;c-1733684" wrote:
    I just can't see neglecting ships as being anything a focused player would do. There are too many long term downsides. Less zetas, less crystals. More likely they also have an unfocused roster.

    Once again I bring facts, you bring speculation.