Forum Discussion
6 years ago
"leef;c-1898572" wrote:
Better for some, worse for others. It doesn't really matter how they adjust matchmaking, that statement will always be true. Whether it's objectively more "fair"/"even" is open for debate.
- Previous matchmaking: accumulative GP of all characters
- Current matchmaking: accumulative of highest GP characters. Number of characters dependent on the amount of def slots. (defslots * 2 * 5 = amount of characters used for matchmaking)
Both methods have their (dis)advantages. Whether you like the new or old method probably depends on your roster. The new method definately helps out players with a lot of fluff.
On a side note, i do wonder how it works for players who drop 1 or 2 divisions. Why am i matched based on my top80 and not on my top60 for example? Do players only drop division and get less defslots when their topX doesn't have enough GP to find a suitable match? Seeying as there are quite a few players dropping a division that doesn't seem to be the right explanation. I can't figure it out, but it's probably flawed ;)
I hate both methods xD. Consider this; I have a very fluffed up roster which doesn't matter in this scheme. I also have a very focused top which puts huge importance to 12+. This can get me matched with kraken that are natively able to do that on way higher GPs than me...whom also has a way more developed bottom and hugely better mods that I can not dream to compete with. It also makes it possible a leaner 1M below me to get matched with me in which case they would hold no chance of winning due to having played way less than me and they simply didn't have enough time to get as good as mods as me.
If they went with how they announced new matchmaking will work...there would still be mods difference as no method should really look into the game outcome quality difference of them but rather the amounts of them of them in on various qualities (6e,5a etc). Yet...if there was matchmaking that considered various parameters with different weighting the amount of zetas, g11s, g12s and other important parameters would match much closely...which yields the main difference to be -which toons got invested in- and -content of the mods-...which is as it should be imho. It's where players directly make the difference due to their choices and investments throughout the game chasing more valuable toons and investing hugely into mods (besides on the GAC table play which is not related to matchmaking)
There are certainly fair-er methods possible and they've already announced that was what they want to do. Trying to make it fair-er is not an effort in naught. And we are nowhere near there.
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