Forum Discussion
6 years ago
"Hortus;c-1898603" wrote:"Bulldog1205;c-1898216" wrote:
The only change we have identified is that it previously counted your entire character GP, and now it only counts the GP of the top X number of toons. If you want to argue it's worse, it has to be based around that change. I'd argue that they need to expand that number slightly (I'd suggest diminishing returns as you go past X), but I still can't see how this is worse.
By itself it may be not "worse", it's probably "as bad as before, but in different way". It inherits the problem "I don't have last meta but my opponent have", but also introduces the new problem - "our top halfs of roster are close but he also have very developed lower half so he has way more options to counter my roster".
But new way is particularly worse for Championships because it contradicts GP division conception. They introduce GP divisions which supposed to be for intra-division competitions, and immediately introduce the MM algorithm which skyrockets the amount of cross-division matchups (as if dividing fleet and chars GP was not enough...), which hurt both sides in different way. Then what's the point of divisions at all?
However matchmaking works right now, in the past or in the future you are expected to push your GP up for better reward structure...which is overall to CG's benefit naturally.
This is not to say you should simply gain GP with any method possible at all. If this current matching stayed people would start to look their top 40 and whom to move from the bottom up there in order to have a lean top where every single toon matters.
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