Forum Discussion
6 years ago
"Nikoms565;c-1898726" wrote:"leef;c-1898660" wrote:"No_Try;c-1898652" wrote:"leef;c-1898647" wrote:"No_Try;c-1898599" wrote:
There are certainly fair-er methods possible and they've already announced that was what they want to do. Trying to make it fair-er is not an effort in naught. And we are nowhere near there.
I'm not holding my breath waiting, that's for sure.
Hold it or not, it's on. Doubt you would like it to stay as it currently is. Folks are already into new method of how to circumvent it and gain advantage from it instead of just trying to play better without putting their minds into matchmaking itself.
All my viewpoints are based on the assumption that ea/cg can not ever get matchmaking "right", so all we can do is hope that the method they chose is favourable for us personally. Making adjustments to optimize the "competativeness" of your roster is a reasonable thing to do as well imo.
But I think we can all agree on, for example, the situation cited by swgohfan29 - 2 of the 8 have both Revans, 2 of the 8 have neither. That is in no way "fair", competitive or fun - for any of players. I've been on both sides of that situation and it's not an enjoyable gaming experience to win easily or lose easily.
And that also doesn't seem to make sense given CG's statements regarding the "improved" matchmaking for GAC - which talks about facing people whose rosters "look more like yours". Whether people agree or not that GAC "should" consist of largely evenly matched opponents, that is what CG stated the goal of matchup "tweak" was for. Judging by the results, they seemed to have missed by a rather large margin.
I am willing to play it out to see how this all shakes out, but if these drastically unbalanced matchups are truly WAI, this will be an easy time in the game's life for me to see if any of my guildmates are interested in playing a new account.
Toon differences doesn't make it fun but totally fits with my idea of fair. Soon there will be people with negotiators and Wat which many others won't have. There are have's and have not's always. That outcome is due to player effort and should be kept to be player advantage just like their choices of development on what's avaliable to everyone.
We can't be sure unless CG comes out and reveals what -variables- they were thinking of. Matching rosters that looks similar depends on what the variables are. And naturally our idea of similar is totally constructed by game outcomes and may have little bearing on CG's take on it.
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