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Javick_Starage's avatar
6 years ago

GA is a forgone conclusion

The matchmaking in GA really needs improving if we are going to have closer and more interesting match-ups.

Currently it’s usually the case that I can tell immediately whether or not I’m going to win or lose just by looking at rosters. Which isn’t fun.

I’m not too fussed whether I win or not, but I’d like it to be a close fight.

To show some evidence I’ve attached photos of my GA pool with the strongest roster and the weakest. The gap is MASSIVE.

Edit: to make it clear neither roster is mine.




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  • Also, it's not like the rewards are that much better for #1 than for #8. It's not really hampering your progress if you don't perform admirably in GA.
  • "leef;c-1778561" wrote:
    Also, it's not like the rewards are that much better for #1 than for #8. It's not really hampering your progress if you don't perform admirably in GA.


    True. I think it refer to being heavily punished in terms of the loss of fun rather than the actual rewards if that makes sense.
  • When are you heavily punished though? I mean, how many of the matches are super one sided, and how many of those are actually a problem for the players involved?
    Most of my tourneys have the same makeup of teams, 1/2/3 horrible rosters, 2/3/4/5 normal rosters, 1/2/3 potential winners. Seems to me that everyone has atleast one change to win, or at an evenly matched opponent. Isn't that good enough?
  • "leef;c-1778571" wrote:
    When are you heavily punished though? I mean, how many of the matches are super one sided, and how many of those are actually a problem for the players involved?
    Most of my tourneys have the same makeup of teams, 1/2/3 horrible rosters, 2/3/4/5 normal rosters, 1/2/3 potential winners. Seems to me that everyone has atleast one change to win, or at an evenly matched opponent. Isn't that good enough?


    My challenge would be, why not make it so that everyone has a chance to win every match.

    It may be good enough. Why not make it better?
  • "Javick_Starage;c-1778591" wrote:
    "leef;c-1778571" wrote:
    When are you heavily punished though? I mean, how many of the matches are super one sided, and how many of those are actually a problem for the players involved?
    Most of my tourneys have the same makeup of teams, 1/2/3 horrible rosters, 2/3/4/5 normal rosters, 1/2/3 potential winners. Seems to me that everyone has atleast one change to win, or at an evenly matched opponent. Isn't that good enough?


    My challenge would be, why not make it so that everyone has a chance to win every match.

    It may be good enough. Why not make it better?


    i personally wouldn't like that at all to be honest. What's the point of working on my roster for GA if i'll have the same change of winning regardless?
  • "leef;c-1778593" wrote:
    "Javick_Starage;c-1778591" wrote:
    "leef;c-1778571" wrote:
    When are you heavily punished though? I mean, how many of the matches are super one sided, and how many of those are actually a problem for the players involved?
    Most of my tourneys have the same makeup of teams, 1/2/3 horrible rosters, 2/3/4/5 normal rosters, 1/2/3 potential winners. Seems to me that everyone has atleast one change to win, or at an evenly matched opponent. Isn't that good enough?


    My challenge would be, why not make it so that everyone has a chance to win every match.

    It may be good enough. Why not make it better?


    i personally wouldn't like that at all to be honest. What's the point of working on my roster for GA if i'll have the same change of winning regardless?


    I have to admit that I do agree with this. To get better at the GA game mode, which should mean you should get better rewards and have more fun, you will need to improve you roster. If this is not the case, what is the incentive to improve via planning or farming strategies?
  • "leef;c-1778193" wrote:
    "Nauros;c-1777794" wrote:
    Yep, the matchmaking sucks, and it doesn't matter whether you are on the winning or losing side, neither steamrolling your opponent nor getting steamrolled is fun. And fun should be the most important thing in a game.


    i kinda like easy wins tbh.
    For the final it's inevitable that i face the strongest opponent, but for the first two rounds i'm hoping for the weakest possible opponents.


    Unless you already beat the strongest opponent on your way to the final. (I assume, that by 'the final' you mean the final battle for rank 1).

  • "Waqui;c-1778659" wrote:
    "leef;c-1778193" wrote:
    "Nauros;c-1777794" wrote:
    Yep, the matchmaking sucks, and it doesn't matter whether you are on the winning or losing side, neither steamrolling your opponent nor getting steamrolled is fun. And fun should be the most important thing in a game.


    i kinda like easy wins tbh.
    For the final it's inevitable that i face the strongest opponent, but for the first two rounds i'm hoping for the weakest possible opponents.


    Unless you already beat the strongest opponent on your way to the final. (I assume, that by 'the final' you mean the final battle for rank 1).


    ofcourse, but you get the point.

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