Forum Discussion
Krjst0ff
6 years agoSeasoned Newcomer
Sorry for the long post, but I'm a little fed up with all this salt over GA matchmaking ...
And OP, there is some advice for you further down the reply.
But, GA as a game mode has a certain setup and a certain definition of how to be competitive.
So does regular arena, TW, TB, raids and every other game mode. Thankfully there are subtle differences across the board which gives you the opportunity to focus on the game mode which you like the most and when you feel sufficiently competitive there, you can switch focus to another game mode.
Luckily there are many, many overlapping teams which will work in most of the game modes, which gives you the opportunity to be efficient in your improvements.
GA is - in my eyes - the game mode which rewards efficiency more than anything else.
Efficiency in which toons to farm, to gear and to zeta, but also efficiency of the defensive and offensive strategies used.
It does NOT set out to reward fun, personaly preference or a casual approach to the game.
Matchmaking is what it is ... some may think it's fair, some may thing it's totally broken.
But for measuring player efficiency it's pretty awesome...
Now, Dear OP, and I realise that my preaching may result in you never getting to this comment, but so be it. From the data you supplied it does seem that your chances og pulling a win are rather small.
However, the data is way too simple to asses what you can do. It doesn't come down to a Nest or DR/Malak team or the amount of zetas or G12-toons.
In my experience the deciding factor is more often who has the best secondary teams - First Order, Bounty Hunters, Palp/Vader, your second best rebels, Ewoks, Mission/Zaalbar, Night Sisters, Imperial Troopers...
The one with the best secondary teams will be more prone to get a odd win on defense or two. And sometimes even stop the opponent right in his tracks. I don't have count on how many times my KRU/Kylo/zBarris team has held the backrow or how many times my opponent has underestimated Palp/Vader/Sith Trooper.
Yes, it sucks that DR/Malak is close to impossible to beat. But if you have enough teams to clear all other defenses and one good team left for DR/Malak, you can try to beat it with an IPD team followed by a pish-posh pure DPS-team, followed by your good team. Sometimes it'll work, sometimes you'll choke.
And as with most other parts of the game, the absolutely most important thing in GA is mods.
Mods, mods, mods.
And OP, there is some advice for you further down the reply.
But, GA as a game mode has a certain setup and a certain definition of how to be competitive.
So does regular arena, TW, TB, raids and every other game mode. Thankfully there are subtle differences across the board which gives you the opportunity to focus on the game mode which you like the most and when you feel sufficiently competitive there, you can switch focus to another game mode.
Luckily there are many, many overlapping teams which will work in most of the game modes, which gives you the opportunity to be efficient in your improvements.
GA is - in my eyes - the game mode which rewards efficiency more than anything else.
Efficiency in which toons to farm, to gear and to zeta, but also efficiency of the defensive and offensive strategies used.
It does NOT set out to reward fun, personaly preference or a casual approach to the game.
Matchmaking is what it is ... some may think it's fair, some may thing it's totally broken.
But for measuring player efficiency it's pretty awesome...
Now, Dear OP, and I realise that my preaching may result in you never getting to this comment, but so be it. From the data you supplied it does seem that your chances og pulling a win are rather small.
However, the data is way too simple to asses what you can do. It doesn't come down to a Nest or DR/Malak team or the amount of zetas or G12-toons.
In my experience the deciding factor is more often who has the best secondary teams - First Order, Bounty Hunters, Palp/Vader, your second best rebels, Ewoks, Mission/Zaalbar, Night Sisters, Imperial Troopers...
The one with the best secondary teams will be more prone to get a odd win on defense or two. And sometimes even stop the opponent right in his tracks. I don't have count on how many times my KRU/Kylo/zBarris team has held the backrow or how many times my opponent has underestimated Palp/Vader/Sith Trooper.
Yes, it sucks that DR/Malak is close to impossible to beat. But if you have enough teams to clear all other defenses and one good team left for DR/Malak, you can try to beat it with an IPD team followed by a pish-posh pure DPS-team, followed by your good team. Sometimes it'll work, sometimes you'll choke.
And as with most other parts of the game, the absolutely most important thing in GA is mods.
Mods, mods, mods.
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