Forum Discussion
4 years ago
"LukeDukem8;c-2206112" wrote:"DarkHelmet1138;c-2205874" wrote:"LukeDukem8;c-2205239" wrote:"Gifafi;c-2204821" wrote:"LukeDukem8;c-2204775" wrote:"Gifafi;c-2188880" wrote:
https://swgoh.gg/p/853873546/characters/
well you have a lot of high relic chars but looks like not the reqs for slkr/rey, 11 r7, 5 r6 and a numch of r5 and below.
https://swgoh.gg/p/798333642/ opponent has jml and rey, and jkl, 11 r7, some r6, and multiple lower relics too.
tbh it looks like you just ran into an insanely focused roster. normally it's clear to see why one is bad choices, but here, while you took too many to r7 and have some questionable choices for other high relics, you should normally probably be matched with one gl, and just got real unlucky. imo
If my collegiate basketball team was pitted against some third grade team all because we were in the same gym and it was unlucky, neither side would have fun and would obviously not be a good match.
The point is it shouldn't come down to luck. It should be more thought out to provide the best player experience for both sides. IMO, this shouldn't happen and the GL's need to be weighted differently in their matchmaking algorithm.
that's not a correct analogy. The point is you relic'd up a bunch of toons but not enough to get a GL, that matches you with people who relic'd up chars and did get a GL. Matchmaking doesn't happen to you, you happen to it
actually the point is competitive balance and game play. Why design an algorithm that pins such a strong team against an opponent who has no shot of winning. Where is the fun in that? It's a game, it should be fun for both sides.
Someone makes an individual choice for their own enjoyment and you basically tell them they can't play one of the game modes because of a bad algorithm or is unlucky (which luck should never be involved in matchmaking).
Why even bother having GP tiers? Why stop at 0 GL's vs 2, we should pin 0 GL's vs 4, because who doesn't have a GL clearly has no idea what they are doing.
It doesn't make sense and is bad game design.
Part of the strategy is building your roster. And they typically release new toons that are better (see being an exception). People chase these toons and pay an exorbitant amount of money to get them early.
Now let's assume for a second you got your way and people who paid for the next new meta character that was amazing, only faced others that did the same in gac. Well it wouldn't be long before many of them realized that they paid for nothing when they could have just not bough the new amazing character and been just as well off.
So you may not like it, but your suggestion would remove a reason for many people to spend on new characters. So CG is never going to change it to be that way.
I don't even know where to begin on how many things are off with this statement.
But it sounds like your point is they should match a kraken with 4 GL's against a player with none to give them a variety in opponents. And you actually think that kraken is going to see value in what they spent because they could beat a crap roster.
wow..
But that's the catch. You are not being matched with a kraken (unless you are one yourself), rather with someone that spent roughly the same amount of resources but allocated them in a more efficient way.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,667 PostsLatest Activity: 21 minutes agoRelated Posts
Recent Discussions
- 21 minutes ago
- 8 hours ago
- 9 hours ago
- 10 hours ago