Look, CG, I get it. You're apart of EA and only care about money, but you're going to slowly kill your game if you don't fix GAC matchmaking. A lot of people i know, and I read this sentiment on reddit and here, feel the same way: if you don't have GL's you shouldn't be going up again people that have 2 GL's. What fun is it to not even be able to play the game because your opponent just sets them on D and checkmates you instantly? I know you guys won't fix it because business practices states that if you put things obtainable by paying, your customer is more likely to. But here's the problem, when it's a free game, most people just end up leaving after a time. Fix your matchmaking and stop being greedy. Prove you're not EA and just a subsidiary of them.
"Rath_Tarr;c-2207629" wrote: Again, I invested 349k matchmaking GP (not to mention a ton of gear, relic materials and zetas) in toons I would not otherwise have bothered with in order to own a GL.
If those were my only relic toons then my roster would be horribly unbalanced and vulnerable in other ways.
Either way, you would have to relic up at least that many characters in order to get matched with me in GAC.
If you made good choices then you would have the tools to beat me. If you did not make good choices then you would be in trouble. But that was also true before I had a GL.
Not if you had 2 GL's vs a player with none (which has been the argument the entire time).
"Rath_Tarr;c-2207629" wrote: Again, I invested 349k matchmaking GP (not to mention a ton of gear, relic materials and zetas) in toons I would not otherwise have bothered with in order to own a GL.
If those were my only relic toons then my roster would be horribly unbalanced and vulnerable in other ways.
Either way, you would have to relic up at least that many characters in order to get matched with me in GAC.
If you made good choices then you would have the tools to beat me. If you did not make good choices then you would be in trouble. But that was also true before I had a GL.
Not if you had 2 GL's vs a player with none (which has been the argument the entire time).
"Rath_Tarr;c-2207629" wrote: Again, I invested 349k matchmaking GP (not to mention a ton of gear, relic materials and zetas) in toons I would not otherwise have bothered with in order to own a GL.
If those were my only relic toons then my roster would be horribly unbalanced and vulnerable in other ways.
Either way, you would have to relic up at least that many characters in order to get matched with me in GAC.
If you made good choices then you would have the tools to beat me. If you did not make good choices then you would be in trouble. But that was also true before I had a GL.
Not if you had 2 GL's vs a player with none (which has been the argument the entire time).
That makes it even more clear the non GL owner has made some questionable roster development decisions.
2 GLs and the requirements is at least 600k GP.
If you’ve got no GLs and are matched with someone who has 2, that’s a whole load of roster bloat.
"Rath_Tarr;c-2207629" wrote: Again, I invested 349k matchmaking GP (not to mention a ton of gear, relic materials and zetas) in toons I would not otherwise have bothered with in order to own a GL.
If those were my only relic toons then my roster would be horribly unbalanced and vulnerable in other ways.
Either way, you would have to relic up at least that many characters in order to get matched with me in GAC.
If you made good choices then you would have the tools to beat me. If you did not make good choices then you would be in trouble. But that was also true before I had a GL.
Not if you had 2 GL's vs a player with none (which has been the argument the entire time).
That makes it even more clear the non GL owner has made some questionable roster development decisions.
2 GLs and the requirements is at least 600k GP.
If you’ve got no GLs and are matched with someone who has 2, that’s a whole load of roster bloat.
The reality of the situation is that GL counter suck up a TON of valuable resources. Consider having to fight Rey and JML. Both of them have overlapping toons to counter OR require the player to use mostly meta toon counters, which leave practically nothing on defense.
Roster bloat is not actually a counter argument since the algorithm (supposedly) only takes into consideration the top 80ish toons (maybe more or less who knows).
So even with a 1M GP disparity, it shouldn't matter. The point is there is no balance or competition in a 2 GL disparity and shouldn't happen and is (in my opinion) poor game design.
"Rath_Tarr;c-2207629" wrote: Again, I invested 349k matchmaking GP (not to mention a ton of gear, relic materials and zetas) in toons I would not otherwise have bothered with in order to own a GL.
If those were my only relic toons then my roster would be horribly unbalanced and vulnerable in other ways.
Either way, you would have to relic up at least that many characters in order to get matched with me in GAC.
If you made good choices then you would have the tools to beat me. If you did not make good choices then you would be in trouble. But that was also true before I had a GL.
Not if you had 2 GL's vs a player with none (which has been the argument the entire time).
That makes it even more clear the non GL owner has made some questionable roster development decisions.
2 GLs and the requirements is at least 600k GP.
If you’ve got no GLs and are matched with someone who has 2, that’s a whole load of roster bloat.
Again, what about 1 GL vs 3?
Still the same.
Why would it be any different?
see above... high counter cost, not enough quality toons for defense, have you actually played against an opponent with 2 additional GLS?
"Rath_Tarr;c-2207629" wrote: Again, I invested 349k matchmaking GP (not to mention a ton of gear, relic materials and zetas) in toons I would not otherwise have bothered with in order to own a GL.
If those were my only relic toons then my roster would be horribly unbalanced and vulnerable in other ways.
Either way, you would have to relic up at least that many characters in order to get matched with me in GAC.
If you made good choices then you would have the tools to beat me. If you did not make good choices then you would be in trouble. But that was also true before I had a GL.
Not if you had 2 GL's vs a player with none (which has been the argument the entire time).
That makes it even more clear the non GL owner has made some questionable roster development decisions.
2 GLs and the requirements is at least 600k GP.
If you’ve got no GLs and are matched with someone who has 2, that’s a whole load of roster bloat.
Again, what about 1 GL vs 3?
Still the same.
Why would it be any different?
see above... high counter cost, not enough quality toons for defense, have you actually played against an opponent with 2 additional GLS?
No, because I’ve applied GP in such a way as to avoid that happening.
See above... GLs come with around 300k GP baggage. Anyone whose matchmaking GP pits them against someone with 2 more GLs than they have has made their own bed.
wow, if you truly believe that you can manipulate the algorithm to never get matched with a 2 GL disadvantage, then this discussion is going nowhere.
"Rath_Tarr;c-2207629" wrote: Again, I invested 349k matchmaking GP (not to mention a ton of gear, relic materials and zetas) in toons I would not otherwise have bothered with in order to own a GL.
If those were my only relic toons then my roster would be horribly unbalanced and vulnerable in other ways.
Either way, you would have to relic up at least that many characters in order to get matched with me in GAC.
If you made good choices then you would have the tools to beat me. If you did not make good choices then you would be in trouble. But that was also true before I had a GL.
Not if you had 2 GL's vs a player with none (which has been the argument the entire time).
That makes it even more clear the non GL owner has made some questionable roster development decisions.
2 GLs and the requirements is at least 600k GP.
If you’ve got no GLs and are matched with someone who has 2, that’s a whole load of roster bloat.
Again, what about 1 GL vs 3?
Still the same.
Why would it be any different?
see above... high counter cost, not enough quality toons for defense, have you actually played against an opponent with 2 additional GLS?
No, because I’ve applied GP in such a way as to avoid that happening.
See above... GLs come with around 300k GP baggage. Anyone whose matchmaking GP pits them against someone with 2 more GLs than they have has made their own bed.
wow, if you truly believe that you can manipulate the algorithm to never get matched with a 2 GL disadvantage, then this discussion is going nowhere.
You’re probably right.
Here’s something for you to chew on...
In my current GA match, my opponent has been matched against someone with 2 more GLs (I have 3, he has 1).
There’s an overview of his roster.
And there’s mine.
He has 35 toons at r7+. I have 16. He has 69 toons at r5+. I have 49. The zeta and mod differential speaks for itself.
Now, from closer scrutiny of his roster he has all the JML requirements ready except JKL, so presumably within 6-8 days time he’ll have 2 GLs. But he’s nowhere near SEE or Rey requirements.
The point I’m trying to make is that GLs come with a sizeable GP baggage. For a player to have a roster that sees them matched with someone with 2 more GLs than them is possible, but only if they invest heavily in relics.
I have 49 toons at r5+: 30 of them are GL requirements and 3 of them are GLs themselves. Of the other 16, most of them are either arena teams past / present or important fleet units.
He has 69 toons at r5+. More than half of them are not GL requirements. It appears that this player just slaps relics on characters as and when he acquires the materials to do so.
I understand how the algorithm currently works, and I understand your example. My entire point is that GL's should be weighted differently in the calculation and when there is a >1 GL difference the match is no longer competitive.
The cost to counter GL's (especially Rey and GML) will either reduce the offense banner points putting them at a disadvantage or leaving them too vulnerable on defense.
(once again), it's my position that it's a fault of the algorithm and the game designers not allowing for proper balancing and is a poor game experience. But yet, you and everyone else seem to think its the fault of the player and therefore they should be punished with a poor game experience.
They are probably going to be at a disadvantage no matter who they play, but in the end, a 2 GL disadvantage shouldn't ever happen.
"Rath_Tarr;c-2207629" wrote: Again, I invested 349k matchmaking GP (not to mention a ton of gear, relic materials and zetas) in toons I would not otherwise have bothered with in order to own a GL.
If those were my only relic toons then my roster would be horribly unbalanced and vulnerable in other ways.
Either way, you would have to relic up at least that many characters in order to get matched with me in GAC.
If you made good choices then you would have the tools to beat me. If you did not make good choices then you would be in trouble. But that was also true before I had a GL.
Not if you had 2 GL's vs a player with none (which has been the argument the entire time).
That makes it even more clear the non GL owner has made some questionable roster development decisions.
2 GLs and the requirements is at least 600k GP.
If you’ve got no GLs and are matched with someone who has 2, that’s a whole load of roster bloat.
Again, what about 1 GL vs 3?
Still the same.
Why would it be any different?
see above... high counter cost, not enough quality toons for defense, have you actually played against an opponent with 2 additional GLS?
No, because I’ve applied GP in such a way as to avoid that happening.
See above... GLs come with around 300k GP baggage. Anyone whose matchmaking GP pits them against someone with 2 more GLs than they have has made their own bed.
wow, if you truly believe that you can manipulate the algorithm to never get matched with a 2 GL disadvantage, then this discussion is going nowhere.
You’re probably right.
Here’s something for you to chew on...
In my current GA match, my opponent has been matched against someone with 2 more GLs (I have 3, he has 1).
There’s an overview of his roster.
And there’s mine.
He has 35 toons at r7+. I have 16. He has 69 toons at r5+. I have 49. The zeta and mod differential speaks for itself.
Now, from closer scrutiny of his roster he has all the JML requirements ready except JKL, so presumably within 6-8 days time he’ll have 2 GLs. But he’s nowhere near SEE or Rey requirements.
The point I’m trying to make is that GLs come with a sizeable GP baggage. For a player to have a roster that sees them matched with someone with 2 more GLs than them is possible, but only if they invest heavily in relics.
I have 49 toons at r5+: 30 of them are GL requirements and 3 of them are GLs themselves. Of the other 16, most of them are either arena teams past / present or important fleet units.
He has 69 toons at r5+. More than half of them are not GL requirements. It appears that this player just slaps relics on characters as and when he acquires the materials to do so.
I understand how the algorithm currently works, and I understand your example. My entire point is that GL's should be weighted differently in the calculation and when there is a >1 GL difference the match is no longer competitive.
The cost to counter GL's (especially Rey and GML) will either reduce the offense banner points putting them at a disadvantage or leaving them too vulnerable on defense.
GLs are weighted differently. As pointed out over and over, a GL's total investment with prerequirements included is ~300k GP. If you are missing a GL or two, the relic GP of the prerequirements is there, just used up on other teams.
Matchmaking should absolutely not account for number of GLs. What's the point of getting more than one GL if you could never possibly face anyone that has more?
"Rath_Tarr;c-2207629" wrote: Again, I invested 349k matchmaking GP (not to mention a ton of gear, relic materials and zetas) in toons I would not otherwise have bothered with in order to own a GL.
If those were my only relic toons then my roster would be horribly unbalanced and vulnerable in other ways.
Either way, you would have to relic up at least that many characters in order to get matched with me in GAC.
If you made good choices then you would have the tools to beat me. If you did not make good choices then you would be in trouble. But that was also true before I had a GL.
Not if you had 2 GL's vs a player with none (which has been the argument the entire time).
That makes it even more clear the non GL owner has made some questionable roster development decisions.
2 GLs and the requirements is at least 600k GP.
If you’ve got no GLs and are matched with someone who has 2, that’s a whole load of roster bloat.
Again, what about 1 GL vs 3?
Still the same.
Why would it be any different?
see above... high counter cost, not enough quality toons for defense, have you actually played against an opponent with 2 additional GLS?
No, because I’ve applied GP in such a way as to avoid that happening.
See above... GLs come with around 300k GP baggage. Anyone whose matchmaking GP pits them against someone with 2 more GLs than they have has made their own bed.
wow, if you truly believe that you can manipulate the algorithm to never get matched with a 2 GL disadvantage, then this discussion is going nowhere.
You’re probably right.
Here’s something for you to chew on...
In my current GA match, my opponent has been matched against someone with 2 more GLs (I have 3, he has 1).
There’s an overview of his roster.
And there’s mine.
He has 35 toons at r7+. I have 16. He has 69 toons at r5+. I have 49. The zeta and mod differential speaks for itself.
Now, from closer scrutiny of his roster he has all the JML requirements ready except JKL, so presumably within 6-8 days time he’ll have 2 GLs. But he’s nowhere near SEE or Rey requirements.
The point I’m trying to make is that GLs come with a sizeable GP baggage. For a player to have a roster that sees them matched with someone with 2 more GLs than them is possible, but only if they invest heavily in relics.
I have 49 toons at r5+: 30 of them are GL requirements and 3 of them are GLs themselves. Of the other 16, most of them are either arena teams past / present or important fleet units.
He has 69 toons at r5+. More than half of them are not GL requirements. It appears that this player just slaps relics on characters as and when he acquires the materials to do so.
I understand how the algorithm currently works, and I understand your example. My entire point is that GL's should be weighted differently in the calculation and when there is a >1 GL difference the match is no longer competitive.
The cost to counter GL's (especially Rey and GML) will either reduce the offense banner points putting them at a disadvantage or leaving them too vulnerable on defense.
GLs are weighted differently. As pointed out over and over, a GL's total investment with prerequirements included is ~300k GP. If you are missing a GL or two, the relic GP of the prerequirements is there, just used up on other teams.
Matchmaking should absolutely not account for number of GLs. What's the point of getting more than one GL if you could never possibly face anyone that has more?
Once again, I find myself arguing against people who aren't reading. I believe in variability and think a 1 GL differential has enough balance. Any more than that is not balanced because of how overpowered they are.
Would you think the algorithm is working where there is a 3GL or 4GL difference? Do you really think that provides a good gaming experience for either side?
You keep talking about the total investment in terms of GP and that is, in my opinion, the problem. The total investment of a GL INCLUDES 2 quality teams in addition of a single toon that can take out an entire squad, or needs a meta squad to beat. 90% of the toons out there can't even beat a single GL. Which makes that inventory useless and unbalanced in a matchup when you have a 2 GL difference.
"Rath_Tarr;c-2207629" wrote: Again, I invested 349k matchmaking GP (not to mention a ton of gear, relic materials and zetas) in toons I would not otherwise have bothered with in order to own a GL.
If those were my only relic toons then my roster would be horribly unbalanced and vulnerable in other ways.
Either way, you would have to relic up at least that many characters in order to get matched with me in GAC.
If you made good choices then you would have the tools to beat me. If you did not make good choices then you would be in trouble. But that was also true before I had a GL.
Not if you had 2 GL's vs a player with none (which has been the argument the entire time).
That makes it even more clear the non GL owner has made some questionable roster development decisions.
2 GLs and the requirements is at least 600k GP.
If you’ve got no GLs and are matched with someone who has 2, that’s a whole load of roster bloat.
Again, what about 1 GL vs 3?
Still the same.
Why would it be any different?
see above... high counter cost, not enough quality toons for defense, have you actually played against an opponent with 2 additional GLS?
No, because I’ve applied GP in such a way as to avoid that happening.
See above... GLs come with around 300k GP baggage. Anyone whose matchmaking GP pits them against someone with 2 more GLs than they have has made their own bed.
wow, if you truly believe that you can manipulate the algorithm to never get matched with a 2 GL disadvantage, then this discussion is going nowhere.
You’re probably right.
Here’s something for you to chew on...
In my current GA match, my opponent has been matched against someone with 2 more GLs (I have 3, he has 1).
There’s an overview of his roster.
And there’s mine.
He has 35 toons at r7+. I have 16. He has 69 toons at r5+. I have 49. The zeta and mod differential speaks for itself.
Now, from closer scrutiny of his roster he has all the JML requirements ready except JKL, so presumably within 6-8 days time he’ll have 2 GLs. But he’s nowhere near SEE or Rey requirements.
The point I’m trying to make is that GLs come with a sizeable GP baggage. For a player to have a roster that sees them matched with someone with 2 more GLs than them is possible, but only if they invest heavily in relics.
I have 49 toons at r5+: 30 of them are GL requirements and 3 of them are GLs themselves. Of the other 16, most of them are either arena teams past / present or important fleet units.
He has 69 toons at r5+. More than half of them are not GL requirements. It appears that this player just slaps relics on characters as and when he acquires the materials to do so.
I understand how the algorithm currently works, and I understand your example. My entire point is that GL's should be weighted differently in the calculation and when there is a >1 GL difference the match is no longer competitive.
The cost to counter GL's (especially Rey and GML) will either reduce the offense banner points putting them at a disadvantage or leaving them too vulnerable on defense.
GLs are weighted differently. As pointed out over and over, a GL's total investment with prerequirements included is ~300k GP. If you are missing a GL or two, the relic GP of the prerequirements is there, just used up on other teams.
Matchmaking should absolutely not account for number of GLs. What's the point of getting more than one GL if you could never possibly face anyone that has more?
Once again, I find myself arguing against people who aren't reading. I believe in variability and think a 1 GL differential has enough balance. Any more than that is not balanced because of how overpowered they are.
Would you think the algorithm is working where there is a 3GL or 4GL difference? Do you really think that provides a good gaming experience for either side?
You keep talking about the total investment in terms of GP and that is, in my opinion, the problem. The total investment of a GL INCLUDES 2 quality teams
Which team is Resistance Pilot on?
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