"DarkHelmet1138;c-2189955" wrote:
"Waqui;c-2189642" wrote:
"LastNeuron;c-2189531" wrote:
Agree, original GP MM was fair than this one, sure for 3v3
You could argue that both MM designs were fair. However, the current system creates significantly more even matches and doesn't disincentivise building the lower part of your roster like the old design did.
This. Both systems are fine. There are arguments for either. There are people who will do better under one than another.
I would also be ok with it if they mixed up the matchmaking every so often. Have one gac based on total gp and another based on top 80. Maybe alternate. It's like playing monopoly with extra money one game and without the next. Some people will do better one way and others will do better another way.
I wouldn't say that both systems are fine - just that you could argue that both are fair.
I prefer the current system by far. The more even matches are more fun - yet they are not so even that it becomes 12 mirror matches every championship (which would be really boring). With the current system there is a good balance between evenness and the impact of your roster management.
I also like that the lower part of your roster is removed from the equation. This way you can gear up characters to complete those themed feats (or simply because you like the characters and want to play them) without being weighed down by that fluff GP in future MM.
My personal win rate remained more or less the same after the new system was introduced along with championships. However, with the old system if I had the advantage in a round I often only fought just enough battles to win the round (and left the remaining defenses standing). If I had a clear disadvantage I often only fought the strongest team(s) and if I failed (and the round was lost) I stopped attacking. I didn't care much about clearing rounds. I only cared about winning the rounds. That also changed with the introduction of championships.
So again:
I wouldn't say that both systems are fine. I prefer the current system by far.