there’s absolutely no need for a skill squish mechanic for active players, the balancing is already handled by winning and losing. Winning more than losing, you climb, losing more than winning you descend and for those going 50/50 they are in the correct spot. However if they want to take into account inactive players they could do a skill squish on any player not signing up to GAC and have them losing points to simulate them being active but losing players. A potential problem is that points would be removed from the system without being applied to other players. But the current system of squishing all players is bleeding points from the system in a very unbalanced way. If removing the squish would result in more players ending up in K1 then they could always add another layer on top with better rewards. The rationale for this is that those players have obviously invested more into their characters than at the introduction of this system. As it stands now CG are actively reducing rewards for the same input. This is a behavior that CG previously said is not intended for this game.