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LS tickets should continue to be farmable until you have all 20 Ultimate Materials from both the JML and Rey events.
What are you finding difficult with the Rey tier 6? I went 10/10 without loss using Rey, JTR, RHP, RHF and BB8. You need over 500 speed on Rey, and never use JTR's Mind Tricks (the TM removal is a killer, it causes stacking health and protection in the enemies, and is also why using C3P0 is a bad idea). Use Lifeblood on RHF, and use the event ability on JTR whenever you can. Attack SLKR (avoid RHF's grenade until he is alone) until you have Whirlwind available and use that on a side unit. Repeat, then pound on SLKR.
@ChristophIVhi!
thank you for your answer, and yes it would be logical if collecting energy wouldn´t disappear, but we all know over the last 4 or 5 years, that if something is "new" is introduced in this game, it´s almost always a failure and has to be undone...
i think the first mistake was the feature with the healthbar, which was undone (long long time ago, i think even before protection bar was invented) and the last one was LSgeoTB... so it would be very helpful if someone from EA or CG would test that with their testaccounts 🙂
as for the T6... i had tried anything, somtimes it´s very easy to get an ultimat ( i´ve already 9) but most of the time it is impossible... i don´t know why, ive tried to replay tactics from so many vids from youtuber, ißve tried tactics from my guildmates and others. i´ve even tried tactics on my own... but most of the time, and i don´t know why, kylo is stacking far more than 2 or 300 of his incredible own buffs
if he do so, he is unkillable, even if i have 5 toons and he stands alone... if he is on turn, a single hit is enough and he is healed to full health
even if i try to kill him first (and not the adds first) he will go up so high and is unkillable...
so it´s ok, CG decided to make that battle extra hard (even if the requirements were extra hard) so yeah maybe it´s my fault, maybe my client on my phone is faulty, i had opended a bugreport about the T6, which is clearly a bug for me, but i got no answer at all, but it is not the first bugreport that is unfixed and unanswered... i think my oldest bugreport is from raidhan and his zeta on his basic...
many years old, even if i kndly remembered it from time to time, it is untill now unfixed and unanswered
- ChristophIV5 years agoHero+@jedilord1 I looked that Han report up.
The issue is really with the description of Daze in-game. A more accurate description would be that it prevents all out-of-turn attacks. This includes assists, counters, and additional attacks in multi-tap attacks such as the basic abilities of Raid Han, Princess Leia and Greedo amongst others.- jedilord15 years agoRising Ace@ChristophIV hello again 🙂
yes, as i mentioned in the comments, the easiest way to fix that bug is to redescribe the ability or redescribe daze... it would be a very bad way to fix a bug, but the bug would be fixed...
as for now... the description of daze and the description of hans zeta is for all clear, even if han has his daze (and all other toons who can attack more than once) daze must not bother them at all...
but nevermind... its an unsolved bug, like others... but i don´t want to invest so hard on JML to run into a possible bug, which maybe also stays unsolved years over years...
I would be really delighted if someone could test this in advance, i would rather go for palpatine until rey has her ultimate
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