Forum Discussion
4 years ago
"Stenun;c-2250897" wrote:"Kyno;c-2250886" wrote:
We all follow the same rules, and many have developed great strategies for how to develop based on these rules. Yes this may have a down side for someone not so strategic, but shouldn't the better strategist win?
I see four problems with this argument:
1) It was not implemented right from the start of the game's life and indeed characters we were actively encouraged to farm years ago, we are now actively encouraged NOT to farm as they would hurt us in matchmaking. The Jawas are a very good example of this. Ages ago, the Mod Challenges were faction locked - you had to have certain factions geared up to fight in each Mod Challenge set and the Speed Mods required Jawas. So I spent ages farming up my Jawas so I could complete the top Tier of the Speed Mods Challenge and I did it. And then the faction requirement was removed and my Jawas have never seen use again and now they are a liability in inflating my score for matchmaking.
Because these rules have NOT been there from the start, there are hundreds of guilds, thousands of players, who are in the same boat. So while I was a good little soldier years ago and farmed my Jawas because the game told me to do so, I am now being penalised for it by having it count against me.
So "we all followed the same rules" is not true - not every player followed the rules to farm their Jawas because the rules keep changing.
And it's not just Jawas, there are loads of characters we all farmed in the early days because they were the best ones to get who are now no longer worth it and inflate our GP. The power creep of new characters is an inevitable consequence of the game's longevity but it does mean that the GP we all generated years ago is now not worth the GP we are getting today.
So no, we have NOT all followed the same rules.
2) "The better strategist should win" is only valid if matching based on GP was a fair indication of a player's/guiild's strategy. But it's not.
For example, Sandbagging is a major problem and it only works because the matchmaking is done based on the GP of the players who sign up.
3) Your argument, if implemented by all, would stop everyone from participating in Marquee events or indeed any event or action that unlocks a new character we are not instantly ready to get to relic level. All new characters we unlock at 3 stars slowly inflates our GP and slowly, cumulatviely, over time, across the guild, this punishes us. Or are you seriously going to claim it's good strategy to not unlock new characters until you have the gear to get them immediately to g13?
4) This is supposed to be a Star Wars game. We play for the Star Wars characters. And now suddenly I'm going to be penalised because I want Princess Leia in my collection? Sure, I accept she's not the best character in the game but she's Princess flipping Leia and this is Star Wars. Your argument would have everyone avoiding the Star Wars nature of the game and only going for the elite characters regardless of who they are. Enfys Nest is a much better character in game than Princess Leia but I refuse to accept an argument that says in a Star Wars game you should farm Enfys Nest to g7 but don't unlock Princess Leia. That's just daft.
1) yes we do follow the same rules the rules for TW have been here as long as the game mode has. TW has been around long enough for any player to develop past "their mistakes" or find a way to use them, and changing the GP calculation doesn't change any of this.
2) mismatches based on number of players in a guild is an issue, and that has nothing to do with GP calculation of a character.
3)it would only stop people who misunderstand what GP is and how much variance there is in the matchmaking process and how little a marquee effects that. but again, if a guild wants to implement a strategy of not unlocking those characters to reduce the small amount of GP a unleveled and ungeared toon adds, sure why not. I can assure you that that decision would have less effect on their record than a farming guide based on their map strategy. Moving forward is always the best strategy, make the plan, work the plan, and try to use anything at your disposal.
4)no you are not being penalized for making a decision about what you want. but every choice has both an up side and a down side. a collector, a PVP player, and a PvE player are all going to have different rosters that play each game mode differently, the balance each player finds is on them and based on how they feel and want to play the game. the game is not going to cater to make anyone better in a game mode they are not trying to be better in on their own.
you are playing a game about a game, in a cantina, in the star wars universe. it doesn't really follow lore, or a story line based on the movies, books, or shows.
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