Forum Discussion
9 years ago
"JohnnySteelAlpha;520199" wrote:"Satirist;520111" wrote:
Why is it so darn difficult for the devs to understand player feedback on GW? The playerbase's opinion on GW is unanimous and unequivocal and overall not hard to understand. You say you monitor play feedback? Then monitor this:
GW is an incredibly boring, tedious, annoying and aggravating chore that takes ages to complete and provides absolutely no entertainment value whatsoever. No one enjoys it, no one wants it. The only reason people still do GW, is because they have to, if they want to stay competitive.
The whole concept of GW is broken beyond repair. One of the main reason people like GoH, is because it doesn't take a buttload of time to play on a competitive level. (Hint: sim tickets) How could you possibly think people enjoy retreating from the same battle for two dozen times, just so they can finally beat GW?
Just to counter that - soon as GW was changed to be easy there were multiple threads that went up complaining that it was too easy. Me personally, I like that it's not as hard - but to say that no one liked it the old was is totally not correct. There were actually a decent chunk of players that liked the challenge.
so what? the other day there was a poll on that subject and 95% of all votes preferred the easier GW. Are you saying EA should cater to the remaining 5%?
Besides, you absolutely fail to get my point. This is not about challenging or not challenging. Of course people like a challenge. Otherwise there would be no sense of achievement. But there are many things in the game that provide a challenge: Arena, Events, Even raids are challenging for lower level players/guilds.
But GW is not challenging, it's just a mess. It's challenging in the same way as manually computing the last digit of PI is challenging. It's challenging in the same way as climbing a mountain in a wheel chair is challenging. Maybe there are people who enjoy this kind of thing, but for the majority it's just a pointless sisyphean task.
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