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armyhutchings
9 years agoNew Vanguard
Reading through some of these posts, I agree with those that propose the difficulty isn't necessarily the problem. It's that the credits needed to level up your roster is locked behind an event that requires a leveled-up roster. I'd be happy with any number of suggested solutions in this thread, especially one that proposes moving all the credit rewards to the first half and adjusting the second half rewards for progression viable to the end-game players (rare shards, raid gear salvage). Those of us needing to build up a suitable roster will get to enjoy rewards relevant to that, those in the end game will get rewards that help them progress their game. Everybody wins, and GW remains a "challenge". The immediate need is to fix the final node for high-end players though so they can get an understanding of what it is we're complaining about. Of course they're fine with it since they know they'll get all green-blue 3* in the 12th.
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