Forum Discussion
8 years ago
If you aren't going for Resistance, then the most important thing you can do is not use one team until they lose, switch to another team, and so on. That's bad tactics and you will lose very often as a result.
You need to flex your turn meter advantage. Use the first 4-5 nodes to give at least 3 and as many as 5 teams one battle each, doing your best to end the battles with all abilities off cooldown. Then you use the weakest team possible for nodes 6-10, your second strongest for 11, and your strongest for 12. In this way you'll go into the last three nodes with almost every character alive, full abilities, without having lost much protection, and--most importantly--high turn meter.
You need to flex your turn meter advantage. Use the first 4-5 nodes to give at least 3 and as many as 5 teams one battle each, doing your best to end the battles with all abilities off cooldown. Then you use the weakest team possible for nodes 6-10, your second strongest for 11, and your strongest for 12. In this way you'll go into the last three nodes with almost every character alive, full abilities, without having lost much protection, and--most importantly--high turn meter.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,034 PostsLatest Activity: 15 minutes agoRelated Posts
Recent Discussions
- 15 minutes ago
- 57 minutes ago
- 2 hours ago