"Weaselcult;c-1674802" wrote:
Full completion is something to work towards as you level, providing you with a challenge to overcome. If they just hand everything to you as soon as you can access the content with nothing to strive for then the game would be boring.
I would agree, to an extent. The problem is, what I'm facing today is simply not possible on any level. Let's say I follow the original intent of GW, slow myself down, and at some point I have 4 level 68 squads. This will hit my squad arena ranking and my ship arena ranking, but at least I'll be able to complete GW all the time, right? Wrong! Even if I did have that, there's no way I could possibly beat the team I'm facing today (on node 6!!!). Level 85 team with 2 level gear advantage, they will simply mop the floor with each squad I toss in there. The power disparity is too large when it comes to top end. There's nothing to strive for when you hit a brick wall like that, except to hurry up and reach level 85 so that I don't face this crap anymore. I wouldn't call this a challenge - more like "bang your head against the wall until you reach 85, and then just auto it every time".
Sounds like you are already being handed haat and hrancor for no effort already anyhow. Which is more than a lot of people got when leveling. We all had to deal with GW and have many many none completion runs and in the grand scheme of things it really isn't that bad. Especially compared to some other hurdles in game.
Sure, you guys had it hard, but the game has been out for what, 2 years now? You guys are already eons ahead of players like me, what is the point of slowing down new players anymore? If the game wishes to keep growing and expanding, slowing down new players is counter-productive. Current GW design is bad does not benefit anyone.
Besides, I'm not asking to just hand me the wins all the time. All I'm asking for is to reduce the power disparity so that there are no fights where you're just getting one-shotted and there's absolutely nothing you can do about it.