"ExarTheKun;c-1231572" wrote:
Resistance is the best advice I can give. This is my GW strat (and it never fails):
- 1st Node I stack TM on Resistance (zFinn, zR2, Poe, RT, Rey)
- Then I play with whatever team I'm testing until they lose. Repeat with random teams until node 11 or 12.
- Bring Resistance in to finish off last one or two nodes. Save GK in case you run into a Sith squad and have to replace Rey with GK. This team never loses woth even a little preloaded TM and no abilities on CD.
Having to gear, star, level up and zeta a full team of 5 toons is not only really long but really hard to dedicate to when you also should farm Thrawn, R2 and Luke, who are three really key toons. And i don't even talk about the huge amount of material to gear them since only Raids RNG matters in that department.
Devs should care about new players, sadly the don't. Old players are bored and new players will stop playing since they won't be able to complete daily content such as GWs.
If things aren't going to change i'll simply quit, i won't waste some precious time with dailies i can't achieve anymore because of bad design, power creep and broken balance. Less credits, less crystals and way more time to waste on unbeatable teams - No thanks.
@CG This is game, make it fun at least.