@zombiwan_kenobi Resistance mechanics are working as intended. It's in the description of Finns zeta ability. You're describing a leader ability as an issue, when any number of leader abilities are just as powerful (in their own way).
For example, QGJ provides a massive speed boost, as well as foresight at the beginning of a match, and whenever an ally dies. On top of that, he provides an offense boost.
Another example is Maul, who gives a TM gain at the start of a match, allowing Sith to land their initial barrage, and also provides a significant dodge rate, with a stealth mechanic that also gives advantage.
If you're telling me that Resistance are OP in any way, you obviously have no clue as to how this game is meant to be played. Their are plenty of viable teams that can complete GW on their own. Imperial Troopers, Phoenix Squad, and Rebels are all viable teams to finish GW without having to use other team (90% of the time). Resistance just happens to be the easiest farm, and is why I made the suggestion.
I believe that your problem isn't in your roster. It's with your mentality. "Resistance is broken, so I'll spend my 9 carbantis on Thrawn instead."
If that isn't a waste, I don't know what is. You can gear whole squads with the amount of carbatis Thrawn takes. That's what I was referring to as his grind. He isnt hard to unlock. He is hard to make arena and PvE viable after his unlock.