Forum Discussion
7 years ago
I get what your saying and I've already come across night sisters, empire etc many times and have lost! sometimes barley scraping a win (with diversity) but the point was that they were similar strength and with a bit strategy and sacrifice you had the opportunity to win! (no always) But at least had a chance.
I would like the Devs to explain more how galactic war works because all I see are theories and hear say! no official explanation. One guy claimed its calculated at 125% of you highest team, another said its based on your galactic power and another claimed they can be a max of 5 levels higher??
No one seems to really understand the mechanics. Officially I would like the Devs to answer if this is in fact intended to be a WIN/NO WIN scenario based on a roll of the dice?!
or is it intended to give you a fighting chance?(Based on diversity NOT power) I'm happy to lose to the fact that I simply didn't have the right team to defeat them even if they are slightly stronger.
Zeta's on any team makes a huge difference! especially against players that have no access to those abilities themselves.
All Sith allies gain 20% Evasion and gain 20% Turn Meter whenever they Evade or are Critically Hit.” Big difference. Stealth when they evade or are critically hit. Critical hit immunity while stealthed. Advantage when they come out of stealth. And, most importantly, Sith allies start each battle stealthed, immune to crits, with 20% extra.
I would like the Devs to explain more how galactic war works because all I see are theories and hear say! no official explanation. One guy claimed its calculated at 125% of you highest team, another said its based on your galactic power and another claimed they can be a max of 5 levels higher??
No one seems to really understand the mechanics. Officially I would like the Devs to answer if this is in fact intended to be a WIN/NO WIN scenario based on a roll of the dice?!
or is it intended to give you a fighting chance?(Based on diversity NOT power) I'm happy to lose to the fact that I simply didn't have the right team to defeat them even if they are slightly stronger.
Zeta's on any team makes a huge difference! especially against players that have no access to those abilities themselves.
All Sith allies gain 20% Evasion and gain 20% Turn Meter whenever they Evade or are Critically Hit.” Big difference. Stealth when they evade or are critically hit. Critical hit immunity while stealthed. Advantage when they come out of stealth. And, most importantly, Sith allies start each battle stealthed, immune to crits, with 20% extra.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,996 PostsLatest Activity: 13 minutes agoRelated Posts
Recent Discussions
- 13 minutes ago
- 14 minutes ago
- 15 minutes ago
- 28 minutes ago