Forum Discussion
cannonfodder_iv
7 years agoNew Spectator
@Cull Take heart, it will get much easier. The team matching algorithm is based on an older power metric called 'stat power', which you can see in the upper right hand corner of a character's profile page on swgoh.gg.
Not the Galactic Power we're used to seeing in today's arena. Stat power doesn't take the GP increase from zetas into consideration when performing matchmaking, which can lead to a woeful imbalance in matchups on nodes 11 and 12.
It was never officially confirmed, but starting GW with lower power teams was *thought* to impact the challenge level of the lesser tiers and higher powered teams would increase the challenge. Some people thought it was based on your arena team, and others thought it was based on the team used to finish the prior node. Who knows, we all played around with it.
There was even an old 'feature' of the system that 'broke node 12', in which the system couldn't find a team with a high enough stat power to match you against, so it pit you against a a low starred, low geared squad. I went three solid months without completing GW until I was finally able to 'break' node 12.
Fortunately, once enough content came about and CG realized players had far too much to do to spend 30 minutes trying to get the optimal RNG to beat the (meta of the time) GK/zBarriss squad on nodes 11 and 12, difficulty was reduced at level 85 and then we were ultimately able to sim it (think of the celebration scenes at the end of ROTJ).
Phoenix is a good starting point for GW. They have great survivability and regenerate health and protection. R2 killed the zMaul meta and still remains the best counter (burn lowers evasion). Some GWs you just have to accept aren't going to go your way.
Not the Galactic Power we're used to seeing in today's arena. Stat power doesn't take the GP increase from zetas into consideration when performing matchmaking, which can lead to a woeful imbalance in matchups on nodes 11 and 12.
It was never officially confirmed, but starting GW with lower power teams was *thought* to impact the challenge level of the lesser tiers and higher powered teams would increase the challenge. Some people thought it was based on your arena team, and others thought it was based on the team used to finish the prior node. Who knows, we all played around with it.
There was even an old 'feature' of the system that 'broke node 12', in which the system couldn't find a team with a high enough stat power to match you against, so it pit you against a a low starred, low geared squad. I went three solid months without completing GW until I was finally able to 'break' node 12.
Fortunately, once enough content came about and CG realized players had far too much to do to spend 30 minutes trying to get the optimal RNG to beat the (meta of the time) GK/zBarriss squad on nodes 11 and 12, difficulty was reduced at level 85 and then we were ultimately able to sim it (think of the celebration scenes at the end of ROTJ).
Phoenix is a good starting point for GW. They have great survivability and regenerate health and protection. R2 killed the zMaul meta and still remains the best counter (burn lowers evasion). Some GWs you just have to accept aren't going to go your way.
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