9 years ago
Galaxy of cookie-cutter teams
In general I am having a blast with this game, but there are two issues that are combining to undermine the potential for a wide variety of interesting builds.
First, packs with specific characters tempt people like me who have no interest in playing the chromium pack lottery. They lead to the same few characters being in many builds, such as Barriss at the moment. This will improve over time as more packs are released.
The second issue is more serious: the varying difficulty of ranking up characters. Some can be ranked up easily through arena or GW rewards, others require slow grinding with hard missions and others require chromium packs.
I am fine with some specialized characters being only in chromium packs for the people who want to blow crazy amounts of $ on the game. But the reason the low shard drop rate in missions is a problem is that basically it rules out using a lot of characters because they just take too long to level up.
The game will be better if people can design teams based on what they like or think will work well. Right now they have to be designed based on where the shards come from, and that will lead to cookie-cutter builds.
First, packs with specific characters tempt people like me who have no interest in playing the chromium pack lottery. They lead to the same few characters being in many builds, such as Barriss at the moment. This will improve over time as more packs are released.
The second issue is more serious: the varying difficulty of ranking up characters. Some can be ranked up easily through arena or GW rewards, others require slow grinding with hard missions and others require chromium packs.
I am fine with some specialized characters being only in chromium packs for the people who want to blow crazy amounts of $ on the game. But the reason the low shard drop rate in missions is a problem is that basically it rules out using a lot of characters because they just take too long to level up.
The game will be better if people can design teams based on what they like or think will work well. Right now they have to be designed based on where the shards come from, and that will lead to cookie-cutter builds.