Character Kit Concept: Pilot Luke
Unit Name: Pilot Luke Relic Amplifier: Pilots Helmet Affiliation: Light Side, Attacker Tags: Rebel, Rebel Fighter, Unaligned Force User Attacks and Abilities Basic: Rogue Shot Deal physical damage to Target Enemy once for every Debuffed enemy. If the target enemy is Empire, deal 10% more damage for every Debuff. If Biggs Darklighter and Wedge Antilles are present, this damage is increased to 30%. Special 1: "Your Father's Lightsaber" (Cooldown: 3) Deal physical damage to Target Enemy. Call Target ally to assist dealing 25% Less Damage. If Target Enemy is Empire, deal 25% damage and call other weakest ally to assist dealing 25% more damage as well. If Biggs Darklighter and Wedge Antilles are present, they are also called to Assist. Special 2: Dead Ahead! (Cooldown: 4) Deal Physical damage to all enemies and inflict Ability Block and Stun for 1 turn. This attack deals double damage to Empire allies, who can't Evade or Resist this attack. Whenever this attack scores a Critical Hit, Pilot Luke gains Tenacity Up and Speed Up for 2 turns. Unique: Rogue Squadron, Form Up! Pilot Luke has +5% Evasion for each defeated Rebel ally and 10% for each living Rebel ally, and recovers 15% of his Max Health whenever he evades an attack. Whenever an Empire enemy is defeated, Pilot Luke gains Foresight for 2 turns and all other Rebel allies gain 15% Turn Meter. If Biggs Darklighter and Wedge Antilles are allies, they also gain Foresight for 2 turns and gain 30% Turn Meter. While in 3v3 Grand Arenas, and there is an allied Biggs Darklighter, Wedge Antilles, and no enemy Galactic Legends: Pilot Luke, Biggs Darklighter and Wedge Antilles gain gains 30% Defense, Max Health, and Tenacity. Whenever Biggs Darklighter or Wedge Antilles drop below 50% Health, they gain Damage Immunity for 2 turns, a bonus turn, and reset their cooldowns. At the start of their bonus turn, they recover 50% Health and Protection. The first time either Pilot Luke, Biggs Darklighter or Wedge Antilles are defeated, they are Revived at 100% Health and Protection, and gain 100% Turn Meter.15Views0likes0CommentsCharacter Idea: Darth Marr
Inspiration: Stalwart Sith Lord of the old republic who defended his empire for the prosperity of its people, as well as befriending the likes of Satele Shan to stop Darth Revan's resurrection of the ancient sith emperor Vitiate. Unit name: Darth Marr Alignment: Dark Side Tags: Attacker Sith Sith Empire Relic Amplifier: Tulak Hords lightsaber Attacks and Abilities: Basic: Dismember Deal physical damage to target enemy while doing 10% damage to targets max health. Special: Corrosive Arc Marr unleashes force lightning, damaging all enemies while also inflicting shock and ability block. Additionally, the strongest and weakest enemy are inflicted with healing immunity and expose for 2 turns. All allies recover 2% health from damage dealt. Leader: Preserve The Empire All allies have 20% critical avoidance, defense and health steal. Afterwards, whenever an ally attacks out of turn, they gain 2% additional critical avoidance, defense and health steal (stacking max 100%) until the end of battle. Sith Empire allies are immune to turn meter reduction. Unique: The Dark Counsel Marr has 50% defense and tenacity. Whenever he takes damage from an enemy that attacks out of turn, they are inflicted with 3 stacks of damage over time, this is doubled for jedi enemies, tripled against sith enemies. Unique: There is only the force...and it has a plan At the start of battle, if there are no Galactic Legends and the only other ally is Satele Shan: Marr gains the Old Republic tag, Satele gains the Sith Empire tag. If Satele Shan is the leader: whenever her health falls below 25%, Marr assists and his cooldowns are reset. If Darth Marr is the leader: whenever his health falls below 50%, his health is equalized with Satele, then she recovers 5% protection from damage Marr recieved.381Views3likes1CommentCharacter Kit Concept: Jedi Knight Leia Organa
Inspiration: Rey (Dark Side Vision)'s addition has opened the door for more What-if characters to be added. With 'The Rise of Skywalker' briefly showing Leia's Jedi Training, and in other timelines, she does complete her Jedi Training, a Jedi version of Leia would make a great lifter unit for GL Jedi Master Luke Skywalker. Key Attributes: - Lifts Jedi Master Luke Skywalker in Grand Arena - Unlocked in Conquest - Can give enemy buffs to allies - Works best with Jedi allies who aren't Galactic Republic Unit Name: Leia Organa (Jedi) Relic Amplifier: Lightsaber Affiliation: Light Side, Attacker Tags: Jedi Attacks and Abilities Basic: Indomitable Slash Deal Physical damage to target enemy and inflict Potency Down for 2 turns. This attack deals bonus damage equal to 20% of Jedi Knight Leia Organa's Max Health and ignores 30% of the enemy's protection. Special 1: I Have That Power (Cooldown: 4) Deal Physical damage to all enemies and inflict Daze and Blind for 2 turns. If this attack defeats an enemy, all non-Galactic Republic Jedi allies gain Tenacity Up for 2 turns and Jedi Knight Leia Organa gains 20% Turn Meter. If Jedi Master Luke Skywalker is in the leader slot, he gains 3% Ultimate Charge. Special 2: Force Communication (Cooldown: 4) Jedi Knight Leia Organa grants all her non-unique Buffs to all non-Galactic Republic Jedi allies for 2 turns, Dispels all their non-unique Debuffs and grants them 10% Turn Meter. If Jedi Master Luke Skywalker is in the leader slot, he instead gains 20% Turn Meter. While in Grand Arenas: Reduce all non-Galactic Republic Jedi ally ability cooldowns by 1. Unique 1: Now I Am A Jedi Jedi Knight Leia Organa is immune to Stun and Fear. At the start of the encounter, Leia Organa (Jedi) gains +30% Offense and Tenacity for each non-Galactic Republic Jedi ally and her attacks can't be evaded or resisted. Whenever she scores a critical hit, she recovers 5% health and protection. While in Grand Arenas: Jedi Knight Leia Organa ignores enemy Taunts during her turns. Unique 2: Skywalker Legacy If all allies are non-Galactic Republic Jedi, at the start of battle, Jedi Knight Leia Organa gains +30 Speed and 100% Max Health and Max Protection. If Jedi Master Luke Skywalker is in the leader slot, Jedi Knight Leia Organa gains a bonus turn at the start of the encounter and she has +50% Avoidance from Sith and Dark Side Unaligned Force User enemy attacks. If Jedi Master Luke Skywalker is in the leader slot, the following bonuses are gained: Jedi Master Luke Skywalker and Jedi Knight Leia Organa are immune to Healing Immunity and Doubt and gain Tactical Supremacy for 2 turns at the start of battle. While they have Tactical Supremacy, all other buffs on them can’t be dispelled. Jedi Knight Luke Skywalker and Jedi Knight Leia Organa gain Jedi Lessons for 3 turns at the start of battle, take reduced damage from Percentage Health damage effects and Massive damage effects, and damage they receive is decreased by 30%. Whenever a Jedi ally uses Inherited Teachings, Jedi Master Luke Skywalker recovers Protection equal to 5% of his base Max Protection, doubled if that ally had Jedi Legacy. If Jedi Master Luke Skywalker targets Jedi Knight Leia Organa with They Grow Beyond, she gains Advantage and Critical Damage Up for 2 turns, and Jedi Lessons for 3 turns. While in Grand Arenas and if Jedi Master Luke Skywalker is in the leader slot: Non-Galactic Republic Jedi allies can't be defeated until Jedi Knight Leia Organa reaches below 70% Health. When she reaches this threshold, Jedi Knight Leia Organa gains +50% Offense and Tenacity, and gains Damage Immunity for 2 turns. Suggested Teams: Jedi Master Luke Skywalker (Leader) Jedi Knight Leia Organa Jedi Knight Luke Skywalker Jedi Knight Cal Kestis Hermit Yoda Synergies: Jedi Master Luke Skywalker Jedi Knight Luke Skywalker Jedi Knight Cal Kestis Hermit Yoda Old Ben Kenobi Kyle Katarn Ezra Bridger Kanan Jarrus Ezra Bridger (Exile) Bastila Shan Jolee Bindo Juhani Jedi Knight Revan119Views0likes1CommentIf struggling in conquest, read this
If the enemy is inexplicably not dying while in the red - unequip the F3-4T disk from your datadisks. It is actively preventing the team from dying to make feat farming easier. Do not fall into this trap. If you’re trying to win, unequip it.286Views0likes14CommentsUltra Galactic Legend Valkorion & Sith Empire Expansion
Dear Capital Games Team, I propose a revolutionary update for the Old Republic era — a new tier: Ultra Galactic Legend. The first should be Valkorion (The Immortal Emperor). Key Mechanics: Unlock: 400 Shards. The Trinity (5+2): Valkorion features a Trinity mechanic. Inside one card, there are 3 entities: Valkorion, Tenebrae, and Vitiate. When he is the Leader, all three stand on the field, expanding the squad to 7 units. Triple Investment: Each entity (Valkorion, Tenebrae, Vitiate) has its own Gear and Mod slots. Stars are shared, but gear/mods are separate. Ultimate Ability: A combined strike of all 3 faces, dealing massive True Damage and stealing stats. New Characters to support the Empire: Darth Marr (Legendary Event): A powerhouse Tank/Leader, similar to the Palpatine event. Darth Jadus (Marquee/Journey): Features Democracy of Fear, forcing enemies to attack their own allies. Arcann (Marquee): High-damage Attacker with a lightsaber-shield that blocks the first hit of every turn. The Ultimate Canon Squad: Valkorion (+2 sub-units), Darth Revan, Darth Malak, Darth Jadus, and Darth Marr/Arcann. Best regards!39Views1like0CommentsCharacter Kit Concept: Cassian Andor (Thief)
Unit Name: Cassian Andor (Thief) Relic Amplifier: MW20 Bryar Pistol Affiliation: Light Side, Attacker Tags: Scoundrel, Smuggler Attacks and Abilities Basic: Forced Hand Deal Physical damage to target enemy and if Cassian Andor (Thief) was Buffed, attack again. Each hit has a 50% chance to inflict Stun for 1 turn, increased to 100% if the leader is a Rebel or Scoundrel. Special 1: That Would Be Me (Cooldown: 4) Dispel all debuffs from Cassian and he gains Critical Damage Up, Retribution and Protection Up (75%) for 3 turns. Cassian gains 50% Turn Meter and Offense (stacking) for each active enemy for 1 turn. Cassian can ignore Taunt for 1 turn. Special 2: Reckoning (Cooldown: 4) Dispel all Buffs from the target enemy and deal Physical damage to them which can't be evaded. Then inflict Ability Block and Healing Immunity for 2 turns. This attack has +10% Critical Damage for each Buff Dispelled and if at least two were Dispelled, this attack will Critically Hit if able. Unique 1: Kassa Cassian has +10% Critical Avoidance and Defense Penetration per active unit. At the start of the battle he gains Speed Up, Stealth and Potency Up for 2 turns. He also gains Stolen Imperial Gear until the end of the battle. Whenever a Rebel or Scoundrel ally Critically Hits a, enemy during their turn, Cassian assists dealing 20% less damage (once per turn). Stolen Imperial Gear: Gain bonus stats based on role: Attacker: +25% Offense and Critical Damage Tank: +25% Max Health and Potency Support or Healer: +25% Tenacity and +15% Speed Can't be prevented or dispelled. Unique 2: Regrettable misadventures: Whenever a enemy resists a Debuff Cassian gains 2% Potency and Critical Damage (stacking). Whenever a enemy is Critically Hit, Cassian gain 5% turn meter. If at the start of the battle B2EMO is an ally, both Cassian and B2-EMO gain Protection Up (100%) for 3 turns. Whenever an enemy is defeated, increase all enemies' cooldowns by 1 and reduce all enemies Offense and Defense by 6% (stacking, max 30%). This effect can't be resisted.68Views1like1Comment