Character idea: Ewok Jedi
Unit Name: Ewok Jedi Affilation: Light Side Tags: Ewok, Jedi First appearing in the Legends book Geonosis and the Outer Rim Worlds, around 4 ABY at least one Ewok was discovered to be force-sensitive. This Ewok would wield a blue colored lightsaber and wore blue Jedi garments. They were seen saving their fellow Ewoks from Sanyassan attackers.190Views3likes5CommentsDroid Commando Character Kit Concept
Inspiration: Commando Droids was designed for infiltration and action behind enemy lines. And Grievous' squad need reinforcement). Key Attributes: -A very nasty Separatist droid. -A great addition to General Grievous' squad. -Ensures the survivability of allied Separatist droids. Unit Name: Droid Commando Affiliation: Dark Side Tags: Attacker, Droid, Separatist Abilities: BASIC: Enhanced Targeting System Deals physical damage to target enemy and inflict Buff Immunity for 1 turn. If all allies are Separatists, the Droid Commando dispels all buffs from the target. If all allies are Droids, inflicts Target Lock to target enemy for 2 turns. Target Lock: Deals physical damage 2 more times. SPECIAL 1: Explosion Chain (CD=3) Deals special damage to all enemies and Daze them for 2 turns. All allied Droids gain a Protection Up (40%) for 3 turns and gains +20% Turn Meter. All allied Separatists dispel all debuffs from themselves and gains +40% Turn Meter. Target ally attacks, dealing 20% more damage, then the Droid Commando comes to assist and gains Stealth for 2 turns. Allied Leader and Droid Commando gain +30% Max Health for the rest of the battle (stacks, max 120%). SPECIAL 2: Vibrosword Flourish (CD=4) (Omicron) Deals physical damage to target enemy, stun them for 1 turn, and inflict Armor Shred for the rest of the battle. Then deals physical damage to all enemies and inflicts Defense Down and Stagger on them for 2 turns. Calls all droid allies to assist. Separatist allies gain Advantage and Foresight for 2 turns. If this attack kills an enemy, the Droid Commando gains +100% Turn Meter and the cooldown of this ability is reset. Enemies killed by this ability cannot be resurrected. While in Territory Wars: Stun lasts 2 turns and cannot be dispelled or resisted. Inflicts Offence Down on all enemies for 2 turns. If the enemy target is below 20% of Max Health after this attack, the target is instantly destroyed. This attack cannot be dodged. UNIQUE: BX-Series Commando Droid (Zeta) Separatist Droid allies gain +50% Max Health and Accuracy. Whenever the Droid Commando deals damage on its turn, it gains Stealth for 1 turn. Whenever the Droid Commando deals damage while Stealthed, it deals 25% more damage. Whenever the Droid Commando loses Stealth, it gains Foresight for 1 turn. The Droid Commando deals double damage to enemies with a target lock. Each time an allied Separatist Droid deals damage, the Droid Commando has a 70% chance to come to to assist (limit once per turn). The Droid Commando is immune to damage as long as it has stealth and at least one ally is alive.99Views0likes2CommentsCharacter idea: General Mace Windu
Unit Name: General Windu Affilation: Light Side Tags: Leader, Galactic Republic, Jedi A character suggestion is General Mace Windu. As a Jedi Knight of the Galactic Republic during the Clone Wars, Mace Windu was given the rank of General. At one point, Mace was equipped with armor and gear similar to that seen worn by Anakin and Obi-Wan (see General Skywalker and General Kenobi). This outfit was seen during the Battle of Dantooine where he took on droid forces of the Separatist army including a massive seismic tank. Though the battle of Dantooine depicted in the 2D Clone Wars series is now Legends, the battle itself has since become Canon in the 2022 Obi-Wan comic series together with his armor. You can watch the full battle featuring Mace in his armor here: https://www.youtube.com/watch?v=tWpkPx6ONPw With General Mace Windu as a character, it could also introduce his Delta-7B Aethersprite-class light interceptor as a playable ship for him together with his astromech R8-B7.84Views1like0CommentsCharacter idea: Ahsoka (Dark Side Vision)
A horrifying version of Ahsoka Tano if she chose to embrace the dark side of the force. Unit name: Ahsoka (Dark Side Vision) Relic Amplifier: Lightsabers Affiliation/Tags: Dark Side Support Unaligned Force User Double-bladed lightsaber Attacks and Abilities Basic: You Lack Conviction Deal physical damage to target enemy. Attack a 2nd time if the target was buffed, attack a 3rd time if they were debuffed or any buffs were dispelled. Light side enemies gain ability block for 1 turn. Special: Crush Opposition Deal special damage to target enemy with a 30% chance to call an ally to assist. If the assisting ally is dark side, they both gain defense penetration up, health steal up, and evasion up for 2 turns, reduce the cooldown of Drinker Of Light by 1. Special: Drinker Of Light Deal true damage to target enemy while dealing special damage to all enemies. Remove 25% turn meter and recover health equal to 25% of Ahsokas max health, doubled against light side enemies. Gain 1 stack of Dark Side Corruption(max 3) +35% offense and critical chance, -15% tenacity per stack. At max stacks these values are doubled, basic attacks then inflict tenacity down and healing immunity for 2 turns. This ability starts on cooldown. Unique: What Pride Had Wrought Ahsoka and the ally in the leader slot have +20% mastery and health(excluding Galactic Legends) When she assists dark side allies, she gains Ferocity and tenacity up for 1 turn. If she assists light side allies, she deals 30% less damage and is inflicted with expose for 1 turn. Unique: Live....Or Die If Lord Vader is in the leader slot, Ahsoka gains the Empire tag for the rest of the battle, and assists him whenever he attacks. If Darth Vader is an ally and there are no Galactic Legend allies, she instead gains the Sith tag for the rest of the battle. While Vader is alive; he and Ahsoka are immune to health percentage based attacks, and damage they receive is reduced by 1% from enemies with stacks of damage over time.273Views0likes1CommentPurge Trooper Commander: Kit Concept
We need an in game purge trooper squad, so I've made my own. His animations would be his attacks from Fallen Order, with Crippling Shot being his unblockable attack and Shock Grenade being...well, his shock grenade. Calculating Imperial Support, who works best with a Purge Trooper squad and quickly gains stacking damage. Unit Name - Purge Trooper Commander Tags - Dark Side, Attacker, Leader, Empire, Inquisitorius, Purge Trooper Mastery - Accuracy, Defense Penetration, and Health Steal Imperial Aim (Basic) (Final text, Omega) Deal Special damage to target enemy. If the target already had Purge, inflict a stack of Purge until the end of the encounter, which can’t be resisted by Jedi enemies. This attack deals 10% more damage for each active Purge Trooper ally. Shock Grenade (Special 1, cooldown 3) (Final text, Omega) Dispel all buffs on target enemy and all Jedi enemies. If the target was a Jedi, inflict 1 stack of Purge on all enemies until the end of the encounter. Then, deal Physical damage to all enemies. Inflict Shock and Speed Down on them for 2 turns, and also inflict Stun for 1 turn and Daze for 2 turns on target enemy. These debuffs can’t be evaded or resisted by Jedi. This ability can’t be countered. Crippling Shot (Special 2, cooldown 4) (Final text, Zeta) Deal Special damage to target enemy and consume up to 5 stacks of Purge. Deal damage again and inflict a Damage Over Time effect for each stack of Purge consumed. This ability gains cumulative effects based on the number of stacks of Purge on the target enemy: 1+ Stack: Inflict Ability Block for 2 turns 3+ Stacks: Inflict Shock for 2 turns 5+ Stacks: Inflict Deathmark for 1 turn, which can’t be dispelled, evaded or resisted For The Empire (Leader) (Final text, Omega) Inquisitorius allies gain +5% Defense, Health Steal and Tenacity for each ally at the start of battle (excluding summons). This bonus is doubled for Purge Trooper allies, and tripled if all allies are Purge Troopers and all enemies are Jedi, Rebels or Unaligned Force Users. If Stormtrooper Commander is an ally at the start of battle, and all other allies are Purge Troopers, Stormtrooper Commander counts as a Purge Trooper. I Don’t Need Them (Unique) (Final text, Zeta) Purge Trooper gains a bonus turn whenever another Inquisitorius ally is defeated. If that ally was a Purge Trooper, Purge Trooper Commander also gains +20% Offense (stacking) and inflicts a stack of Purge on all enemies until the end of the encounter. Purge Trooper Commander assists whenever another Purge Trooper ally attacks a Jedi, Rebel or Unaligned Force User enemy during their turn, dealing 70% less damage (limit once per turn). Whenever Purge Trooper Commander attacks outside of his turn, he gains 3% turn meter for each active Purge Trooper ally. After using any ability, Purge Trooper Commander deals true damage to all Purged enemies equal to 4% of their Max Health. This true damage can’t be countered. Recommended Mods: Offense + Potency Land the Commander’s crippling debuffs frequently with Offense and Potency. Triangle (Holo-Array) Primary: Offense Cross (Multiplexer) Primary: Potency Circle (Data-Bus) Primary: Protection Arrow (Receiver) Primary: Speed Secondaries: Speed, Offense, Potency, and Protection30Views0likes0CommentsR5-D4 Character Concept
Inspiration: A character from 'Star Wars- Episode IV: A New Hope', R5-D4 is best known as 'the R2 unit with the bad motivator'. In recent years, he's had a new lease on life in 'The Mandalorian: Season 3', as the droid Din Djarin recruits to help him during the retaking of Mandalore. He's a classic character, and will be a solid addition to the roster. Name: R5-D4 Relic Amplifier: Scomp Link Affiliation: Light Side, Support Tags: Droid, Rebel, Mandalorian Attacks and Abilities Basic: Careless Bump Deal Physical damage to target enemy and inflict Daze and Tenacity Down for 2 turns. Then, call a random Droid, Rebel or Light Side Mandalorian ally to assist. Special 1: Atmosphere Analysis (Cooldown: 3) Inflict Expose and remove all Buffs on all enemies for 2 turns, which can't be Evaded or Resisted, then grant all Droid, Rebel and Light Side Mandalorian allies Foresight for 2 turns, and they gain 2% Turn Meter for each enemy Buff dispelled. Special 2: Bad Motivator (Cooldown: 8) (Zeta) R5-D4 instantly defeats himself, instantly defeating a target enemy and inflicting Expose, Ability Block, Stagger and Daze on all other enemies for 3 turns, which can't be Evaded or Resisted. Then, if all allies are either Droid, Rebel, or Light Side Mandalorian, R5-D4 is revived at 50% Health and Protection. This ability starts on cooldown. Every time an ally deals true damage to an enemy, reduce the cooldown of this ability by 1. Unique: Built for Adventure (Omicron) R5-D4 gains +50% Max Health and Protection for each Rebel ally, Droid ally, or Light Side Mandalorian ally. If either The Mandalorian (Beskar Armor) or Bo-Katan (Mand'alor) are on the team, they will assist each time R5-D4 has a turn. While in 3v3 Grand Arenas: If either The Mandalorian (Beskar Armor) or Bo-Katan (Mand'alor) are allies, Bad Motivator no longer starts on cooldown.219Views4likes2CommentsCharacter idea: Shadow Yoda
Unit Name: Shadow Yoda Affiliations: Dark Side, Attacker Tags: Unaligned Force User A character which could be considered for Galaxy of Heroes is Shadow Yoda or Dark Side Yoda. Whilst on the Wellspring of Life planet aka the Force Planet, Master Yoda would encounter a personification of the dark side that existed inside him. This dark side manifestation was a Gollum-like figure which crawled on its hands and legs and fought using its hands. By rejecting its existence, the figure was resilient to Yoda's attacks, however when Yoda acknowledged its existence he was able to control it and thus defeated it. Unlike Rey (Dark Side Vision) which represented what Rey could be, Shadow Yoda was the manifestation of the dark side that surprisingly existed in Yoda. The full fight between Yoda and Shadow Yoda can be seen here: https://www.youtube.com/watch?v=ctoWE_2iJOw216Views1like2Comments