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Xcien's avatar
4 years ago

Gar Saxon (Shadow Collective) Kit Idea

I have come up with an idea for Gar Saxon during the Clone Wars, when he was part of Maul's Shadow Collective. Any feedback will be welcomed, as usual.



Unit Name: Gar Saxon (Shadow Collective)
Tags: Dark Side, Support, Leader, Mandalorian, Shadow Collective
Description: Deadly Shadow Collective Leader that exploits enemy weaknesses with Defense Penetration.
Archetype: Strength (STR)
Basic: Silencing Shot (Omega):
Spoiler
Deal physical damage to target enemy with a 75% chance to half their turn meter and inflict Defense Down.
Animation: Gar Saxon aims rifle at target enemy, then fires twice.


Special: Flamethrower Blast (Cooldown 4) (Omega):
Spoiler
Deal special damage to all enemies and inflict Burning. Dispel all buffs on target enemy.
Animation: Gar Saxon raises his wrist and blasts fire from it. The flames blast across all enemies.


Leader: Shadow Collective Commander (Zeta):
Spoiler
Shadow Collective allies gain 10% Offense, 15% Defense Penetration, 15% Counter Chance, and 15% Speed at the start of every encounter for each Shadow Collective ally. Mandalorian allies have 30% Counter Chance and 15% Critical Chance. Whenever an ally attacks out of turn, Gar Saxon (Shadow Collective) gains 10% Turn Meter.
-Zeta: Whenever an ally attacks out of turn, Gar Saxon (Shadow Collective) gains 15% Turn Meter. If allies are Shadow Collective, Gar Saxon has +20% Offense. If all allies are Mandalorian, Gar Saxon has +15% Potency.


Unique: Die Well, Mandalorian (Zeta):
Spoiler
Gar Saxon (Shadow Collective) has +60% Defense Penetration and +50% Offense while he is above 30% health. When he is defeated, grant these bonuses to all Mandalorian allies, cleanse their debuffs, and reduce all Mandalorian allies' cooldowns by 1.
-Zeta: When a Shadow Collective ally is defeated, Gar Saxon takes a bonus turn, and Taunts for 2 turns. While Taunting, Gar Saxon has +20% Defense and +10% Tenacity.