8 years ago
Gar Saxon Zeta Leadership.
To be fair, 5% health recovery on basic seems a rather underwhelming zeta compared to the others.
In my opinion, these are the two ways to improve it and make it actually worth 20 zetas:
5% Health and 3% Protection.
Explanation: Makes Empire more sustainable, specially in this Rebel/damage Meta, and great for GW and Raids, since the team has to take damage in order to shine with counter attacks.
Empire allies attack one more time whenever they use a Basic (excluding Gar himself).
Explanation: Empire would recover 5% health on basic x2, plus the DPS boost would help a lot in making Gar teams viable. Imagine characters like Palpatine, Krennic or Thrawn attacking twice, or Death Trooper double tapping on non rebel enemies. Personally I like this the most, since it would be the first ability to bring an extra basic attack.
I know is a long shot, since the Dev team rarely change zeta abilities, but any change would be welcome. Gar Saxon is a really fun character to play with, specially as a leader, but I can't but feel his "big upgrade" is really underwhelming.
In my opinion, these are the two ways to improve it and make it actually worth 20 zetas:
Explanation: Makes Empire more sustainable, specially in this Rebel/damage Meta, and great for GW and Raids, since the team has to take damage in order to shine with counter attacks.
Explanation: Empire would recover 5% health on basic x2, plus the DPS boost would help a lot in making Gar teams viable. Imagine characters like Palpatine, Krennic or Thrawn attacking twice, or Death Trooper double tapping on non rebel enemies. Personally I like this the most, since it would be the first ability to bring an extra basic attack.
I know is a long shot, since the Dev team rarely change zeta abilities, but any change would be welcome. Gar Saxon is a really fun character to play with, specially as a leader, but I can't but feel his "big upgrade" is really underwhelming.