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5 years ago
"Ravens1113;c-2072537" wrote:"Kyno;c-2072531" wrote:"Damodamo;c-2072502" wrote:"Kyno;c-2072478" wrote:
The changes I am referring to are changes to mechanics not kits (reworks). As stated they changes TDs and we saw an effect in an event, here they changed something about the order of operations to prevent crashes in the Sith raid, and we see those changes here.
They have done reworks on characters and it doesnt bleed into events.
Those are 2 different sets of changes. Sorry for the confusion.
Kyno
So, my point is valid then, the event gas, shouldn’t change regardless of any changes to the player gas, that are made. The same as in any other event that occurs. Yet in this case it has.
If this to be the normal practice going forwards, perhaps a dev can comment on this? As Ravens1113 has pointed out, raising toons to higher and higher gear levels to actually fail to get as far as last time, can’t be the intended outcome surely?
Perhaps you could message mr crumb directly as he is conspicuous in his lack of comment to any of the player base, he may respond to yourself.
It is after all a time limited event.
CG_SBCrumb CG_TopHat
Again, the changes made were to fix a bug in a different section of the game, not a direct change to his kit or the event.
They have made other changes to things that have made events easier/harder. This is no different. This is not a change moving forward, but something that has happened before.
So because something was made easier in the past there’s justification to allow something to be more difficult now?"Gifafi;c-2072510" wrote:"Ravens1113;c-2072482" wrote:"Kyno;c-2072428" wrote:"Damodamo;c-2072293" wrote:
Kyno so your saying it’s ok that the event has changed since last time?
CG_SBCrumb can we have a comment on this please? Disadvantage coded into the game for people trying to unlock this time around? Is that an official policy now?
My comment is based on the fact that it is not a bug or a change to his kit. This does have an effect on the event, but it is hard to tell how broad this is or how much it effect the difference from recommended to actual.
As stated above changes of this nature have always changed how each round of unlocks are, some or most updates and changes to the game make them easier, this one did not. But many players are still showing success, and we do not have all the numbers.
Kyno that’s not the point.
This event was already heavily RNG dependent throughout. P1 and P3 were relatively easy. P2 was a slog but was less RNG than P4. The last wave is incredibly RNG dependent. I’m literally closing in on close to 1,000 attempts (yes I’ve kept a tally...i have no shame). I came close once last time because of perfect RNG but my droideka wasn’t modded with enough offense and was only G12. Last attempt my team was G12+ AV, R2 B2, and Droideka, B1 and magna G12. My gear underwhelming.
This time I’m running the same AV, but R4 B2, R4 B1, R3 Droideka and G12+ magna all modded properly per guides and still I can only kill 5’s before I get slaughtered. Hours and hours spent on an event is not fun. Pushing these toons to higher gears and better mods only to face greater difficulty isn’t ok. The devs need to address this as this is an unfair disadvantage for those who either couldn’t or waited to unlock GAS. That extra attack has immense ripple effects for the rest of the battle
https://media2.giphy.com/media/uVszmkrnXoGM9mXnK6/giphy.gif
So you mean to tell me with how RNG dependent this thing is, over a period of 3.5 days that it’s impossible to play this event that often? Wow...
I am saying that changes have been made in the game that are not direct changes to a kit or an event, and they have effected the difficulty of an event, just like this change has done.
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