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"WitnessedJarl;c-2072243" wrote:
as for modding I'd suggest high h/p on magna and b2 with decent tenacity so they don't get dazed/stunned. If you have the zeta on droideka try to make him go just after echo (since his aoe dispels) and let him roll out so he can assist. B1 should be modded for offense+speed and focus on getting him to relic 4 at least since he assists a lot which helps with topple gas and killing clones. Only use b2 aoe if magna has taunt.
Hope this helps a bit
Thks!! This really helps!"Looooki;c-2072240" wrote:
"TVF;c-2072238" wrote:
"Looooki;c-2072237" wrote:
6* no relic bro...
Still does work.
Of cause it works... The question is to what extend...
Works more than the "I can't use him" that was incorrectly claimed.- Bro, that is not even the point. If u have any information that might help with this current situation I welcome it.
If u wanna be a gramma nazi, call that fellow out and discuss it elsewhere - It would be good if you guys don't turn this into another "How do I beat the event?" thread. It should be about the issue of the changed event itself, so the devs have to see and react some time...
- I loaded B2 with potency. Use AOE abilities only after GAS kneels (you'll get countered 3/4x otherwise :P). Droideka modded for offense and speed (had him at ~200, with his unique that is effectively ~300).
B1 was R4, modded for offense, speed around 250.
Magna R2, built for survival.
Asajj...just whatever works but around ~200 speed. With unique and lead, she goes around 300 speed. Tried potency sets for lolz (was hoping to stun GAS tbh).
Turn order - Droideka went first, then Ventress and then B1 and then the other 2.
Kill order - Get GAS to kneel (avoid AOEs, yes even B1). Take out Fives and, if possible, Rex. If those two are dead, take down GAS again, kill the others, finish off GAS. Easier said than done though :)
Also, restart if Magna/B2 gets dazed. - And yes, it sucks that the event version of GAS got changed, I was hoping it wouldn't but it is what is. Hopefully they'll change the event version back to the old one. I'm not gonna hold my breath though.
- Hold ur wallet
"khelzac;c-2072264" wrote:
And yes, it sucks that the event version of GAS got changed, I was hoping it wouldn't but it is what is. Hopefully they'll change the event version back to the old one. I'm not gonna hold my breath though.
It's due to the fact that the change wasn't to GAS himself but to the "order of operations" in a battle.
Technically from his kit he should have been acting this way the whole time.- maximumbanana185 years agoNew Spectator@Kyno so your saying it’s ok that the event has changed since last time?
@CG_SBCrumb can we have a comment on this please? Disadvantage coded into the game for people trying to unlock this time around? Is that an official policy now? - Shadowscream775 years agoSeasoned Ace
"Damodamo;c-2072293" wrote:
@Kyno so your saying it’s ok that the event has changed since last time?
@CG_SBCrumb can we have a comment on this please? Disadvantage coded into the game for people trying to unlock this time around? Is that an official policy now?
It works both ways in GAS’s case the kit is now working as written and the event is a little harder (not that much based on the wave of multiple new GAS in my guild)
Or in the Chewie events case —> They fixed the Thermal Detonator bug and made the event easier.
In general, making a kit work as intended (and written) seems fair to me.
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