7 years ago
General Grevious and IG-100 Magnaguard rework
Yeah I know it's another one of these rework posts but I figured I'd do both of them together since they should have synergy with each other.
General Grievous: Dark Side, Droid, Seperatist, Attacker
Brutal Attacker that cuts down defensive enemies with stacking Armor Shreds and unavoidable damage while protecting himself with forced ally taunts; although he hates being called a droid, he counts as one in combat.
Basic: Furious Assault: Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If the target already had Defense Down, this attack does double damage. This cannot can't be Evaded or Countered.
Special: Grevious Wounds: Deal Physical damage to all enemies and inflict the Armor Shred unique effect on all enemies for the rest of the battle with an 80% chance to inflict Healing Immunity for 2 turns. This attack can't be Evaded or Countered. For every critical hit this attack scores, reduce its cooldown by 1. (Armor Shred: -50% Defense per stack, can't be Dispelled, not a debuff)
(Same Armor Shred effect that Sabine gives with her Darksaber Strike)
Special: Sinister Laugh: Inflict the unique Demoralized debuff on all enemies for two turns with a 50% chance to remove 50% turn meter (doubled against Jedi, Republic, and Nightsister enemies). This attack can't be Evaded. (Demoralized: -25% Offense, -25% Critical Chance, -25% Critical Damage and all Turn Meter gains are halved).
Leader: Daunting Presence: While General Grievous is active, all enemies have -25% Critical Damage, -25% Critical Chance, -25% Counter Chance, and Droid allies are immune to Plague. In addition, whenever any Droid or Seperatist ally scores a critical hit, all allies gain 10% turn meter and have a 50% chance to Expose the target enemy for 2 turns. This Expose can't be Resisted.
Unique: Tactical Retreat: General Grievous gains 10% Max Health, Potency, and Defense for each living Droid and Seperatist ally (halved for defeated Droid and Seperatist allies). Whenever he falls below 100% health, he dispels all debuffs on all Droid and Separatist allies, gains 100% turn meter and Heal Over Time, and Stealth for 4 turns. If IG-100 MagnaGuard is present, he gains Taunt, Max Health Up (30%), and Heal Over Time for 2 turns. General Grevious cannot be critically hit while IG-100 MagnaGuard is active.
IG-100 MagnaGuard: Dark Side, Droid, Seperatist, Tank
Disruptive Droid Tank that protects Seperatist allies and becomes deadly if ignored
Basic: Electrostaff Assault: Deal Physical damage to target enemy and inflict Offense Down for 2 turns with a 50% chance to also Expose them for 2 turns.
Special: Disruption: Deal Physical damage to all enemies with a 75% chance to remove 40% Turn Meter and a 50% chance to also Expose them for 2 turns. MagnaGuard gains 10% Turn Meter for each Jedi and Republic enemy, plus an addition 35% for each enemy that Evades this attack. For every enemy that Evades this attack, its cooldown is reduced by 1.
Unique: Relentless Assault: MagnaGuard has +75% Counter Chance. In addition, MagnaGuard gains Speed Up (stacking) at the start of each of its turns if it hasn't been damaged since the end of its last turn. If it already has Speed Up, it also gains Offense Up (stacking). If General Grevious is present and is below 100% health, MagnaGuard also Taunts for 1 turn.
General Grievous: Dark Side, Droid, Seperatist, Attacker
Brutal Attacker that cuts down defensive enemies with stacking Armor Shreds and unavoidable damage while protecting himself with forced ally taunts; although he hates being called a droid, he counts as one in combat.
Basic: Furious Assault: Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If the target already had Defense Down, this attack does double damage. This cannot can't be Evaded or Countered.
Special: Grevious Wounds: Deal Physical damage to all enemies and inflict the Armor Shred unique effect on all enemies for the rest of the battle with an 80% chance to inflict Healing Immunity for 2 turns. This attack can't be Evaded or Countered. For every critical hit this attack scores, reduce its cooldown by 1. (Armor Shred: -50% Defense per stack, can't be Dispelled, not a debuff)
(Same Armor Shred effect that Sabine gives with her Darksaber Strike)
Special: Sinister Laugh: Inflict the unique Demoralized debuff on all enemies for two turns with a 50% chance to remove 50% turn meter (doubled against Jedi, Republic, and Nightsister enemies). This attack can't be Evaded. (Demoralized: -25% Offense, -25% Critical Chance, -25% Critical Damage and all Turn Meter gains are halved).
Leader: Daunting Presence: While General Grievous is active, all enemies have -25% Critical Damage, -25% Critical Chance, -25% Counter Chance, and Droid allies are immune to Plague. In addition, whenever any Droid or Seperatist ally scores a critical hit, all allies gain 10% turn meter and have a 50% chance to Expose the target enemy for 2 turns. This Expose can't be Resisted.
Unique: Tactical Retreat: General Grievous gains 10% Max Health, Potency, and Defense for each living Droid and Seperatist ally (halved for defeated Droid and Seperatist allies). Whenever he falls below 100% health, he dispels all debuffs on all Droid and Separatist allies, gains 100% turn meter and Heal Over Time, and Stealth for 4 turns. If IG-100 MagnaGuard is present, he gains Taunt, Max Health Up (30%), and Heal Over Time for 2 turns. General Grevious cannot be critically hit while IG-100 MagnaGuard is active.
IG-100 MagnaGuard: Dark Side, Droid, Seperatist, Tank
Disruptive Droid Tank that protects Seperatist allies and becomes deadly if ignored
Basic: Electrostaff Assault: Deal Physical damage to target enemy and inflict Offense Down for 2 turns with a 50% chance to also Expose them for 2 turns.
Special: Disruption: Deal Physical damage to all enemies with a 75% chance to remove 40% Turn Meter and a 50% chance to also Expose them for 2 turns. MagnaGuard gains 10% Turn Meter for each Jedi and Republic enemy, plus an addition 35% for each enemy that Evades this attack. For every enemy that Evades this attack, its cooldown is reduced by 1.
Unique: Relentless Assault: MagnaGuard has +75% Counter Chance. In addition, MagnaGuard gains Speed Up (stacking) at the start of each of its turns if it hasn't been damaged since the end of its last turn. If it already has Speed Up, it also gains Offense Up (stacking). If General Grevious is present and is below 100% health, MagnaGuard also Taunts for 1 turn.