8 years ago
General Grievous & IG-100 Magnaguard: Rework Idea
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General Grievous
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Character Description:
Unforgiving Droid Attacker who strips enemy defence and becomes faster as he loses health.
Affiliation:
Dark Side, Droid, Separatist, Attacker
Blurring Assault (BASIC)
Deal Physical damage to target enemy and remove 20% Turn Meter. Whilst Grievous is above 50% Health this attack deals damage an additional 3 times. Jedi and Galactic Republic enemies lose an additional 10% Turn Meter and are inflicted with Offence Down for 2 Turns. This attack cannot be Evaded.
Lacerate (SPECIAL)
Deal Physical Damage to all enemies; with an 85% chance to inflict Tenacity and Speed Down for 3 turns. For each enemy debuffed by this ability, General Grievous gains 10% Turn Meter. If Grievous is above 50% Health, Separatist and Droid allies gain half this amount of Turn Meter and Critical Damage Up for 2 Turns.(Cooldown: 4)
Sinister Laugh (SPECIAL)
Remove 40% Defence from all enemies for the rest of the encounter, with a 75% chance to inflict Expose for 2 Turns. General Grievous gains Stealth for 2 Turns and receives 7% Turn Meter and 3% Protection for each enemy Exposed by this ability; and gains double this amount for each enemy that resists Expose. The Defence reduction can only be applied once. (Cooldown: 3)
Durasteel Cybernetics (UNIQUE)
General Grievous cannot be Critically Hit by Galactic Republic enemies. In addition, whenever General Grievous is damaged he gains 9% Defence and 5% Turn Meter, doubled when damaged by Galactic Republic enemies. Defence from this ability can stack to a maximum of 85%.
Escape Plan (UNIQUE)
General Grievous gains +10 Speed below 50% Protection, an additional +10 Speed below 10% Protection and an additional +10 Speed below 75% Health. In addition, for each living enemy General Grievous has +10% Health Steal and gains 15% Turn Meter whenever an ally falls below 75% Health.
Leader of the Separatist Droid Army (LEADER)
All Droid and Separatist allies gain +15% Critical Chance and +30% Offence and remove 12% Turn Meter whenever they Critically Hit an enemy. In addition, whenever a Droid ally is defeated, they have a 35% chance to revive with 65% Health and 65% Turn Meter. Allies can only be revived a maximum of 2 times per battle.
Speed: 138
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IG-100 Magnaguard
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Character Description
Disruptive Droid tank who strengthens Dark Side allies and becomes a deadly attacker when his Droid Leader is in trouble.
Affiliation
Dark Side, Separatist, Droid, Tank
Electrostaff Assault (BASIC)
Deal Physical damage to target enemy and gain Protection Up for 2 Turns. If Magnaguard already has Protection Up, a random Dark Side ally gains 15% Turn Meter and Defence Up.
Disruption (SPECIAL)
Deal Physical Damage to all enemies, with a 70% chance to remove 35% Turn Meter. If Magnaguard is debuffed whilst using this ability, one random Dark Side ally is cleansed of all debuffs and gains 10% Turn Meter for each debuff removed (Cooldown: 2)
Relentless Assault (UNIQUE)
MagnaGuard has +55% Counter Chance and gains Health equal to 7% of his Max Health whenever he attacks outside of his turn.
Defend the General (UNIQUE)
MagnaGuard gains Taunt and Defence Up for 2 Turns whenever a Separatist ally or Galactic Republic Enemy uses a Special Ability. Whilst MagnaGuard is Taunting he gains +45% Defence and +55% Critical Avoidance.
In addition, whilst General Grievous is below 50% Health; MagnaGuard gains +35% Offence, 15% Critical Chance and +30 speed.
Speed: 122
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Let me know what you think and any feedback is appreciated; including what you like, what you dislike, proposed changes or even slight nerfs if you find something to be too powerful or unbalanced.
Thanks for reading!
General Grievous
--------------------------------------------------------------------------------------------------------------------------------------
Character Description:
Unforgiving Droid Attacker who strips enemy defence and becomes faster as he loses health.
Affiliation:
Dark Side, Droid, Separatist, Attacker
Blurring Assault (BASIC)
Deal Physical damage to target enemy and remove 20% Turn Meter. Whilst Grievous is above 50% Health this attack deals damage an additional 3 times. Jedi and Galactic Republic enemies lose an additional 10% Turn Meter and are inflicted with Offence Down for 2 Turns. This attack cannot be Evaded.
Lacerate (SPECIAL)
Deal Physical Damage to all enemies; with an 85% chance to inflict Tenacity and Speed Down for 3 turns. For each enemy debuffed by this ability, General Grievous gains 10% Turn Meter. If Grievous is above 50% Health, Separatist and Droid allies gain half this amount of Turn Meter and Critical Damage Up for 2 Turns.(Cooldown: 4)
Sinister Laugh (SPECIAL)
Remove 40% Defence from all enemies for the rest of the encounter, with a 75% chance to inflict Expose for 2 Turns. General Grievous gains Stealth for 2 Turns and receives 7% Turn Meter and 3% Protection for each enemy Exposed by this ability; and gains double this amount for each enemy that resists Expose. The Defence reduction can only be applied once. (Cooldown: 3)
Durasteel Cybernetics (UNIQUE)
General Grievous cannot be Critically Hit by Galactic Republic enemies. In addition, whenever General Grievous is damaged he gains 9% Defence and 5% Turn Meter, doubled when damaged by Galactic Republic enemies. Defence from this ability can stack to a maximum of 85%.
Escape Plan (UNIQUE)
General Grievous gains +10 Speed below 50% Protection, an additional +10 Speed below 10% Protection and an additional +10 Speed below 75% Health. In addition, for each living enemy General Grievous has +10% Health Steal and gains 15% Turn Meter whenever an ally falls below 75% Health.
Leader of the Separatist Droid Army (LEADER)
All Droid and Separatist allies gain +15% Critical Chance and +30% Offence and remove 12% Turn Meter whenever they Critically Hit an enemy. In addition, whenever a Droid ally is defeated, they have a 35% chance to revive with 65% Health and 65% Turn Meter. Allies can only be revived a maximum of 2 times per battle.
Speed: 138
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IG-100 Magnaguard
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Character Description
Disruptive Droid tank who strengthens Dark Side allies and becomes a deadly attacker when his Droid Leader is in trouble.
Affiliation
Dark Side, Separatist, Droid, Tank
Electrostaff Assault (BASIC)
Deal Physical damage to target enemy and gain Protection Up for 2 Turns. If Magnaguard already has Protection Up, a random Dark Side ally gains 15% Turn Meter and Defence Up.
Disruption (SPECIAL)
Deal Physical Damage to all enemies, with a 70% chance to remove 35% Turn Meter. If Magnaguard is debuffed whilst using this ability, one random Dark Side ally is cleansed of all debuffs and gains 10% Turn Meter for each debuff removed (Cooldown: 2)
Relentless Assault (UNIQUE)
MagnaGuard has +55% Counter Chance and gains Health equal to 7% of his Max Health whenever he attacks outside of his turn.
Defend the General (UNIQUE)
MagnaGuard gains Taunt and Defence Up for 2 Turns whenever a Separatist ally or Galactic Republic Enemy uses a Special Ability. Whilst MagnaGuard is Taunting he gains +45% Defence and +55% Critical Avoidance.
In addition, whilst General Grievous is below 50% Health; MagnaGuard gains +35% Offence, 15% Critical Chance and +30 speed.
Speed: 122
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Let me know what you think and any feedback is appreciated; including what you like, what you dislike, proposed changes or even slight nerfs if you find something to be too powerful or unbalanced.
Thanks for reading!