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CT-Waxer7's avatar
4 years ago

General Krell kit idea

Dark side, 501st, separatist, Galactic republic, attacker
Synergy: General Skywalker, Fives, Rex, Jesse

Basic: In command: General krell deals physical damage once for each 501st ally. If all allies are 501st, krell recovers 25% protection. Dealing 25% less damage each turn

Special 1: experienced warrior: cool down 4: deal physical damage to all enemies, and deal an additional 25% damage for each currently defeated 501st ally. If all other allies are defeated, inflict fear on enemy team for 1 turn.

Special 2: the general: cool down 2: general krell gains 25% offense and all 501st allies loose 10% health which cannot be regained.

Leader: You’re just a clone!: ZETA: all clone allies loose 5% max health on every one of their turns. Clone allies cannot heal, and General krell gains 5% offense and critical damage every turn. While an allied clone is taunting, Krell has +75% defense

Unique: Brutal but effective: ZETA: Krell has damage immunity which cannot be dispelled of prevented until 1 501st ally is looses all protection or 2 501st allies are under 50% health. Krell gains 2% critical chance stacking for every debuff inflicted of him

16 Replies

  • Yeah, but all you have to do is target an attacker like arc trooper with low protection and deal some damage.
  • "CT_Waxer_7777;c-2262311" wrote:
    Yeah, but all you have to do is target an attacker like arc trooper with low protection and deal some damage.


    Still. Depending on how the battle goes, the allied troopers could be defeating themselves before their protection runs out.
  • No because it’s max health, they loose health but don’t take damage from the leader
  • "CT_Waxer_7777;c-2262319" wrote:
    No because it’s max health, they loose health but don’t take damage from the leader


    So, the leader reduces their Max Health, not causes them to take damage equal to their Max Health. So if Rex (first one that came to mind) has 100% Max Health at the start of his turn, at the end of his turn, he would have 95% Max Health, but wouldn't have taken any damage. It would just be reducing their Max Health, to the point where they could have 1 Health, and an attack ignoring Protection could defeat them.
  • "CT_Waxer_7777;c-2262329" wrote:
    Yes

    Thank you for clarifying that.

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