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Anakins_Master's avatar
4 years ago

General Pryde Kit Idea

General Pryde
Unit Name: General Pryde
Tags: Fleet Commander, Dark Side, Final Order, First Order, Support
Basic: General's Shot (Omega): Deal physical damage to target enemy and gain offense up and health steal up for 2 turns.
Special: Sith Fleet Assault (Omega): Deal special damage to all enemies and inflict ability block, stagger, and defense down for 2 turns. (Cooldown 4)
Special: Deploy the Fleet (Omega): Recover 30% health and protection. Gain 20% tenacity (Stacking) until the end of the battle. Then, summon a Sith Star Destroyer if the ally slot is availible. Then, all allies gain the Final Order (Blue Icon) for 2 turns.
Leader: Alleigent General (Zeta): All Final Order and First Order allies gain 40% turn meter at the start of the encounter. At the start of the encounter if all allies are First Order and Final Order they gain critical damage up and advantage for 2 turns. Whenever a Final Order or First Order ally gains a buff they gain 3% speed, critical chance, and critical damage (Stacking) until the end of the encounter. At the start of the battle all First Order and Final Order allies gain the granted ability Maneuver. Maneuver: Dispel all debuffs from target ally. Then gain offense up and tenacity up for 2 turns. (Cooldown 3)
Unique: The Final Order (Zeta): At the start of each of general pryde's turns he grants a random ally the final order for 2 turns. General Pryde gains potency up and if the Sith Star Destroyer is an ally it gains 20% turn meter. The Final Order: Gain 40% turn meter when using an ability.
Unique: Sith Star Destroyer: Unit Name: Sith Star Destroyer, Tags: Dark Side, Sith, Final Order, Attacker, Basic: Devastating Aim: Deal physical damage to target enemy and the leader enemy and inflict tenacity down for 2 turns on them. Special: Sith Firepower: Deal special damage to target enemy and inflict expose on all enemies for 2 turns. Then call all allies to assist dealing 20% less damage. Unique: The Final Order: The Sith Star Destroyer does not count as a ship. It has +100% counter chance and is immune to debuffs and can't gain buffs except the final order. The Sith Star Destroyer is immune to turn meter reduction. Unique: Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.