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Persimius
4 years agoNew Scout
"RandomSithLord;c-2197606" wrote:"StarSon;c-2197601" wrote:
I still say they should be 12h phases like they were originally planned way back in the day. A 6 day event doesn't allow enough time for guild movement.
And 12h doesn't allow the members of an international guild to properly participate.
So find a guild that doesn't span so many time zones.
Enough time for what guild movement exactly? Are you in a rush in which you can't commit 6 days to one guild? Or is it just too demanding to merc HSR only once during two weeks a month instead of two times every week (by the way, this still can be managed with 6 day long TBs)?
I don't merc, though I know others do, so maybe it's a consideration. I am in an 11 guild alliance. Sometimes people need to move around, and squeezing that in between events can be tough.
Plus, honestly, do you really *need* 36 hours? Even for an international guild, 24 hours is plenty, and if it weren't for the idiocy that is platoons 12 hours would be more than enough as well.
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