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6 years ago
"Fixer;c-1888971" wrote:"BobcatSkywalker;c-1888540" wrote:"cannonfodder_iv;c-1888343" wrote:
Yes, every debuff has the potential to be resisted, unless explicitly stated otherwise. Toons get modded for potency as a result. If the chance exists for a TM loop, it's best NOT to rely on "chance" to prevent that loop from happening. Best to just remove it from the game altogether. Everyone just needs to slow their roll about a rework to a minor character.
If the chance exists for a TM loop, it's best NOT to rely on "chance" to prevent that loop from happening. Best to just remove it from the game altogether.
CLS and 3po have a similar loop.
Ep and empire have a similar loop.
Ewoks with 3po have a similar loop.
There's loops all over this game and I think the main problem is mainly the inconsistency and arbitrary application of fixed to address loops.
At first it was were only fixing characters that had actual bugs with unintended interactions like Vader and tfp removing extra tm to solo the Rancor...
Then it expanded to characters who's abilities were not bugs, but the interaction was unintended like Nute and Jawa clearing haat excuse was they were all too low gear.
Then they fixed p3 of the sith raid a nd nerfed like 50 characters just in the raid.... This list was just too large to rework game wide so they had no choice here.
Then nightsisters, zombie, acolyte was just burn alive and trashed as a character so many changes all behind the excuse of ensuring p3 scores remain fair across the board. Finn lead was also ruined because it worked too well, no bugs it just worked too good.
Then hk47 and the OG Jawa Droids teams were gutted and Hk interaction with Droids was nerfed and he became a Droid Sith Lord and they said there was a 100% Tm gain loop potential with Droids.
Now we're into a really concerning space as a player of the game. We have moved from fixing bugged interactions, to making changes for balance even if there isn't a bug, finally were here making changes now because there could be a bug or an imbalance in the future.
Today the devs are at a point where they purposefully introduce characters like this new geo units that will intentionally break the games existing abilities causing a faction wide rework and retooling of many characters.
Okay they do have a right to make the changes.
players realize what they have today may change tomorrow... In a collection game that takes 6 months or more to build just 1 team I'd say this is bad.
It would help if devs gave some rules they follow or made new characters that could bring balance to the faction without needing reworks for all the longstanding characters. At least players would have trust in some guidelines. Many are just farming gear and not applying it because they are scared what they gear will become useless like sith assassin nerf.
I'm just pointing out that nerfing a character because of potential loops given perfect rng could be a net you don't wanna cast. It applies to every single unit in the game and means you would have to support nerfing anyone anytime for any hypothetical reason anyone can think of even making up characters that don't even exist to argue Droids can make a full loop. If this becomes accepted GMY usefulness will eventually be killed. His kit and cls kit is very good and rely on tm gain, something that is apparently being removed from the game bit by bit.
^this, my main point which you did pick up on @Cannonfodder is that there is no garuntee of an infinite loop when you analyse this team set up,
Wrong. It's a 100% sure infinite loop.
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