Sneaking in the Relic Delta announcement right in the 10th Anniversary post
Brilliant move — sneaking in the Relic Delta announcement right in the 10th Anniversary post. Is CG seriously trying to distract us from this steaming pile of garbage that's probably going to screw over multiple game modes? Because clearly, gameplay mechanics, skill, mods… none of that matters anymore. What really counts now is how fat your wallet is to buy those shiny new relics204Views1like8CommentsSecond R9 $5 Pack inbound, CG Can we get more please???
I am glad we got a second R9 bundle for $5, being now of CUP and Clone Wars Chewy. Lets get more please. I feel this is a great way for players to spend a bit and also help their accounts out. Especially with the new Relic Delta(still don't like the Idea, o well its gonna be here). I Have a $5 R9 Pack Wish List. I feel that could and should be implemented by End of December. Maybe make them $5 R9 Lifeday Bundles. Ehhh??? Fits the theme, especially since SWTOR tends to do tons of Life Day things and this would be a mini money maker by the end of the year. They can stay around until CG hits office again. I know I have posted about this before, yet here is another push for this list cause I feel it will go great for a while and they can bring these packs back around the 4th of May and Anniversary times. Here's the List: Ugnaught (Especially with his upcoming Datacron) IG-86(Helps Aphra and other DS Droids, in addition with his upcoming DC) Darth Maul (Still needs a rework), plus players could use this unit with Bane. Darth Vader( I feel this would be a great 10th Anniversary support especially since he was a unit that came through achievements at the start of the game). Wedge & Biggs(yes I can see this more of a $10 pack, yet still helping the rebel fleet out would be nice) Wampa (Another possible $10 in CG's pack yet still helps players get the very first Galactic Creature of the game, boy do we need more Creatures aside from Batcher) Ewok Scout(Robbed of being part of the Ewok Lightspeed bundles, but why???) Magma Trooper Snow Trooper Bohdi Rook(Literally the last free character given, I wish they would do some more like 1 to 3 yearly, yet they wont) Royal Guard( Was once reworked for Lord Vader, yet I feel he still needs the touch up to Guard Palpatine to help him out, Plus OG tank of the game) Farm Boy Luke Mob Enforcer Gamorrean Guard Lobot(Please make this character a Droid so players could choose his lead for droids on a clean up if 50RT is in another team) Lando The Hoth Bros, Scout and Soldier(could be a $10 pack for both) Any I missed please add them. I want to see who would make since in being added to the $5 R9 packs, or for some even $10 R9 packs for 2. Side note Ill delete my older post to not let it get mixed up with this one.84Views0likes2CommentsEA help is not helpful
I just need to vent for a minute. I accidentally lost my account and have been trying to get it back for days. Opened a ticket and contacted them in game. Both formats are incredibly horrible. Every response takes 24-48 hours and it is a new person responding every time. How are they ever supposed to actually help with this format? Is that the intention? To never actually be helpful but give the facade that help is available?69Views0likes2CommentsMission Vao and Han should be considered for the new Yoda and Chewie team.
Yoda and Chewie is an exciting addition that will finally allow us to have a proper wookie team. However, the conditions required for some important mechanics of the new marquee require a full wookie team. Which would inevitably split up duos such as Mission and Zaalbar and Han and Chewie. I understand that there was the intent to create a full wookie team, but these duos are build to go together and it would be a shame to brake them up. Considering that Taarfuls passive requires at least 3 wookies, I think Yoda and Chewie should do something similar. Or at least make an exception for scoundrels, like how Taarful has specific callouts to Veteran Smuggler Han. This way this team will have some more flexibility and allow Mission and Zaalbar as well as a version of Han with his respective Chewie to work with it.67Views0likes1CommentTai'ruhn: Kit Concept
(If you don't have something actually constructive to say, kindly keep it to yourself) Lore: An ambitious padawan learner who struggled with controlling his darker urges, Tai'ruhn was the lone survivor of Arkra's assault on a research temple in the Outer Rim, and subsequently grew a deep loathing for the Sith lord. Against the wishes of the Jedi council, he pursued a personal quest against Arkra after enlisting the help of former soldier Ash Dremer, eventually confronting him in the midst of an attack inside a Republic base. After a battle during which Arkra revealed his name and status as the Sith god to Tai'ruhn, a massive attack by Republic ships allowed Tai'ruhn to escape, leaving Arkra to be buried and presumably dead underneath the base's ruins. However, some enemies are more difficult to kill than expected. Tai'ruhn would serve as a major anti-Sith unit with specific callouts to both Sith Empire and Arkan Empire. His use of Ferocity, while a Sith Empire debuff, is meant as a reference to his aggressive nature, and has several other mechanics to work opposite to Arkra's own kit. His home would be in either a JKR or JML squad as a mini lifter unit. Steadfast Jedi padawan with massive offensive bonuses against Sith and an iron resolve to defeat his enemies. Unit Name - Tai’ruhn Tags - Light Side, Attacker, Jedi, Old Republic Mastery - Critical Chance, Critical Damage, and Damage Prideful Slash (Basic) (Final text, Omega) Deal Physical damage to target enemy and gain 10% turn meter. If they are Sith, deal 50% more damage and gain 1 stack of Ferocity for 2 turns, which can’t be dispelled or resisted. If Tai’ruhn is debuffed and a Sith enemy used an ability in the previous turn, this attack ignores Defense and Protection. Advance of the Vanguard (Special 1, cooldown 6) (Final text, Omega) Dispel all buffs and debuffs on self and gain Resolve for 3 turns, which can’t be copied, dispelled or prevented. If the target enemy has Buff Immunity or Marked remove 50% turn meter from all enemies, which can’t be evaded, and Daze them for 2 turns. These effects can’t be dispelled or resisted by Sith. Jedi allies gain Offense Up until they are damaged. When this Offense Up expires, they gain Retribution for 2 turns. Resolve: Enemies must target this unit; +200% Defense and +40% Counter Chance Training Pays Off (Special 2, cooldown 5) (Final text, Omega) If all enemies are Sith or Sith Empire, all allies gain 70% Offense until the end of the turn, then call all Jedi allies to assist. Dispel all buffs on all enemies with Wild Rage and inflict them with Force Influence for 2 turns, and target enemy is reduced to their base Offense and Speed. Tai’ruhn gains Critical Damage up for 3 turns. If he already has Critical Damage Up, reduce the cooldown of Advance of the Vanguard by 1. If Tai’ruhn has Strategic Advantage, increase the cooldowns of all enemies by 1 and all enemies are reduced to their base Offense and Speed. This ability can’t be evaded by Sith. Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance) Impatient Padawan (Unique) (Final text, Zeta) Tai’ruhn has +15% Critical Damage for each Jedi and Old Republic ally and will assist whenever another ally targets a Sith enemy during their turn, dealing 50% less damage. If the target was also Sith Empire or Arkan Empire, a random ally who doesn’t have it gains Advantage for 1 turn. While he has any stacks of Ferocity, he has -20% Defense and Speed and is immune to Confuse and turn meter reduction. While another ally is inflicted with Fracture, Tai’ruhn can’t be critically hit and ignores Taunt, Stealth and Shrouded. While Tai’ruhn is active, cut the Health Steal of all Sith and Sith Empire enemies in half, which can’t be resisted.475Views2likes6CommentsI don't have 5 min
Hello, Capital Games. Since the last game update, I haven’t been able to do any battles. I lose about 30 seconds of battle time during the character loading screen, and in Grand Arena I haven’t been able to fight at all because I lose too much time. I hope you can give me a solution, because like this, I don’t think I’ll be able to keep playing the game.112Views2likes1Comment