Omega fugitive’s Omni not working properly.
This is only while in 3v3 Grand Arena. I’m finding her Omni is not working correctly. I mainly use new Bad Batch to fight Reva squads in GA. 5v5 I have no issues. Reva dies once and stays dead (even with hatred), perfect. In 3v3 Reva comes back to life twice which puts me at a disadvantage. For reference Omega fugitive’s Omni for “Learn by Watching” starts with “While in Grand Arenas if there are no Galactic Legends and all allies are Bad Batch”. I’m using her correctly by fighting Reva (not a GL) and I’m also pairing Omega with Crosshair and Wrecker Merc (all bad batch tags). Omega’s Omni also states “…enemies they defeat can’t be revived…”. Is there something I’m missing in 3v3 GA only that Reva comes back to life? Does CG also know about this issue of an Omni not working properly?39Views0likes2CommentsShip Kit Concept: M-Wing Fighter
Unit Name: M-Wing Fighter Affiliation: Light Side, Support Tags: Rebel Crew: Captain Han Solo (Pilot), Rebel Officer Leia Organa Attacks and Abilities Basic: Heavy Laser Cannons Deal Physical damage to target enemy. If the enemy is Target Locked, inflict Daze for 2 turns. Empire enemies can't evade this attack. Special 1: Laser Brain (Cooldown: 3) (Captain Han Solo) Deal Physical damage to all enemies and the M-Wing Fighter dispels all Debuffs on itself. Then, M-Wing Fighter gains 2% Turn Meter for each active Rebel ally. Unique 1: Fly in Low (Rebel Officer Leia Organa) At the start of battle, M-Wing Fighter gains Stealth and +50 Speed if the ally Capital Ship is Home One. In addition, whenever a Rebel ally is critically hit, their cooldowns are reset. Unique 2: Salvaged Equipment M-Wing Fighter has +15% Health, Protection and Tenacity for each active Rebel ally, doubled if the Rebel Y-Wing is present. Reinforcement: Delivery Run Enter Battle: M-Wing Fighter dispels all Debuffs on Rebel allies and grants them the opposite Buffs, if any, for 2 turns. Got gonna lie, this was a challenge to make211Views1like7CommentsCharacter idea: Redeemed Vader aka Infinities Darth Vader
Unit Name: Redeemed Vader Affiliation: Light Side Tags: Rebel, Jedi With Dark Side Rey and Bastilla Shan Fallen, another similar character which would be great to see is Redeemed Vader aka Infinities Darth Vader or White Armored Vader. First appearing in the Infinities Return of the Jedi comic series, with Palpatine escaping the 2nd Death Star's destruction and Luke and Leia able to redeem Vader, Vader decides to join the Rebel Alliance to help hunt down the Emperor. Vader also has his armor turned white to represent his redemption. His Black Series and Comic Pack action figures depict him still wielding his red lightsaber. Despite the Infinities series set in an alternate timeline, Legends is regarded as an alternate continuity too with Legends exclusive characters Kyle Katarn, Darth Talon, Darth Malak, Darth Malgus and Mara Jade already present in the game. Redeemed Vader could also be the first character introduced to GOH representing the Infinities series.930Views7likes19CommentsShip idea: M-class fighter aka Rebel M-wing
Name: M-class fighter Affiliation: Light Side, Tank Tags: Rebel Crew: Captain Han Solo (Pilot), Rebel Officer Leia Organa The M-class fighter was a ship used by the Rebel Alliance around 3 ABY. It featured two heavy laser cannons, tow cables and could fit 2 crew members, one pilot and the other who operated the navigation equipment and secondary systems. It was similar in appearance to the Y-Wing but had three thruster rockets (which had been salvaged from wrecked Y-Wings) and was colored green. Whilst the Rebels were stationed on Hoth, Han and Leia piloted one delivering supplies to Rebel base only to crash due to a snowstorm. Both Captain Han Solo and Rebel Officer Leia Organa would be perfect as the pilots as they were piloting it as seen in the comic A Valentine Story. Discuss below what you think its abilities could be.454Views0likes6CommentsTai'ruhn: Kit Concept
(If you don't have something actually constructive to say, kindly keep it to yourself) Lore: An ambitious padawan learner who struggled with controlling his darker urges, Tai'ruhn was the lone survivor of Arkra's assault on a research temple in the Outer Rim, and subsequently grew a deep loathing for the Sith lord. Against the wishes of the Jedi council, he pursued a personal quest against Arkra after enlisting the help of former soldier Ash Dremer, eventually confronting him in the midst of an attack inside a Republic base. After a battle during which Arkra revealed his name and status as the Sith god to Tai'ruhn, a massive attack by Republic ships allowed Tai'ruhn to escape, leaving Arkra to be buried and presumably dead underneath the base's ruins. However, some enemies are more difficult to kill than expected. Tai'ruhn would serve as a major anti-Sith unit with specific callouts to both Sith Empire and Arkan Empire. His use of Ferocity, while a Sith Empire debuff, is meant as a reference to his aggressive nature, and has several other mechanics to work opposite to Arkra's own kit. His home would be in either a JKR or JML squad as a mini lifter unit. Steadfast Jedi padawan with massive offensive bonuses against Sith and an iron resolve to defeat his enemies. Unit Name - Tai’ruhn Tags - Light Side, Attacker, Jedi, Old Republic Mastery - Critical Chance, Critical Damage, and Damage Prideful Slash (Basic) (Final text, Omega) Deal Physical damage to target enemy and gain 10% turn meter. If they are Sith, deal 50% more damage and gain 1 stack of Ferocity for 2 turns, which can’t be dispelled or resisted. If Tai’ruhn is debuffed and a Sith enemy used an ability in the previous turn, this attack ignores Defense and Protection. Advance of the Vanguard (Special 1, cooldown 6) (Final text, Omega) Dispel all buffs and debuffs on self and gain Resolve for 3 turns, which can’t be copied, dispelled or prevented. If the target enemy has Buff Immunity or Marked remove 50% turn meter from all enemies, which can’t be evaded, and Daze them for 2 turns. These effects can’t be dispelled or resisted by Sith. Jedi allies gain Offense Up until they are damaged. When this Offense Up expires, they gain Retribution for 2 turns. Resolve: Enemies must target this unit; +200% Defense and +40% Counter Chance Training Pays Off (Special 2, cooldown 5) (Final text, Omega) If all enemies are Sith or Sith Empire, all allies gain 70% Offense until the end of the turn, then call all Jedi allies to assist. Dispel all buffs on all enemies with Wild Rage and inflict them with Force Influence for 2 turns, and target enemy is reduced to their base Offense and Speed. Tai’ruhn gains Critical Damage up for 3 turns. If he already has Critical Damage Up, reduce the cooldown of Advance of the Vanguard by 1. If Tai’ruhn has Strategic Advantage, increase the cooldowns of all enemies by 1 and all enemies are reduced to their base Offense and Speed. This ability can’t be evaded by Sith. Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance) Impatient Padawan (Unique) (Final text, Zeta) Tai’ruhn has +15% Critical Damage for each Jedi and Old Republic ally and will assist whenever another ally targets a Sith enemy during their turn, dealing 50% less damage. If the target was also Sith Empire or Arkan Empire, a random ally who doesn’t have it gains Advantage for 1 turn. While he has any stacks of Ferocity, he has -20% Defense and Speed and is immune to Confuse and turn meter reduction. While another ally is inflicted with Fracture, Tai’ruhn can’t be critically hit and ignores Taunt, Stealth and Shrouded. While Tai’ruhn is active, cut the Health Steal of all Sith and Sith Empire enemies in half, which can’t be resisted.245Views0likes2CommentsO66 Raid and DS clones
Ehhh CG, Since you’re into these faction limited raids. Can you at least do your player base a favor and release the DS clones on their respective nodes so we can start farming them for the raid. being able to do the raid day one with JUST jedi is going to suck for your F2P base. kinda sucks you waited until two weeks before the raid to announce the required toons. Communication about upcoming content is very vague. don’t worry you can recoup any losses at the end of the quarter when you all release 12 LSBs.87Views0likes0CommentsWhy aren't datacrons part of the squad mock up area?
Would be nice if we could assign datacrons to specific squads in the squad mock up, kinda like GAC defense. So many times ...mostly in TW, I forget or assign the wrong one. Seems like they're here to stay, may as well integrate them fully.110Views0likes5CommentsCharacter idea: Ahsoka & Rotta
Unit Name: Ahsoka & Rotta Affilation: Light Side, Attacker or Support Tags: Galactic Republic, Jedi, Hutt Cartel During the early years of the Clone Wars, Rotta, the son of Hutt crime lord Jabba Desilijic Tiure, was kidnapped by Separatist forces in hope of bargaining with the Hutts to join their cause. Eventually, Rotta was rescued by Republic forces with Anakin and Ahsoka escorting him back to Jabba in an effort for the Hutt Cartel's support. Whilst travelling, Ahsoka kept Rotta safe carrying him in a GAR backpack. Though proficient in wielding two lightsabers, whilst carrying Rotta she generally wielded just one. Ahsoka & Rotta would be a great way to have a unique character that has good synergy with Jedi, Galactic Republic and Hutt Cartel units which otherwise lorewise there's very few if not none. In the Clone Wars film, Anakin was also seen carrying Rotta on his back a few times, however Rotta is generally more associated with Ahsoka. Also, Ahsoka & Rotta would allow for the Twilight to become a playable ship.287Views3likes7Comments