Forum Discussion
6 years ago
"newershadow;c-1890084" wrote:
Most of the launch/near-launch character nerfs have been centered around TM gains, mainly because there weren’t nearly as many characters and leader abilities then. Even then, they have primarily been when characters gain/grant TM outside their turn, and in a way that can reliably be triggered.
Having said that, there aren’t a whole lot of other characters that fit these characteristics - Clone Sergeant and Geo Soldier are the main ones that I’d be concerned about, since both have the ability to gain 50% TM off of a basic attack, even when assisting. So overall, most characters were future-proofed fairly well, it’s just the minority that had design space issues."BobcatSkywalker;c-1889943" wrote:
Better yet I can do it for this game. How about add when leader is separatist if your worried about ig88 lead exploiting tm.
Good enough design for you? Or is asking for a proper kit still strawman lol
That doesn’t solve the original problem, where you can semi-reliably get loops under Geo Brood Alpha.
Add "assisting allies cant gain Turn Meter" to hive mind to fix that the semi reliable rng dependent loop you call the original problem that lead to this nerf.
My point is it's better to design the new characters around existing ones, rather than nerfing existing characters because of a interaction with something they are creating.
Otherwise anything we invest in is in danger of being nerfed therefore less investment by players which is bad for the game.
I fixed the two unsolvable issues with less than 5 min total thought it's not that hard to design a kit that works with existing units.
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