Forum Discussion
3 years ago
"zatho;c-2352860" wrote:
I could imagine that recalculation of skill ratings would take into account GP difference and GL-mismatch. If you lose vs. more GLs and/or more GP, then you don't loose much skill value. But if you lose against an enemy with less GLs and/or less GP, you drop further in skill rating.
And of course if you can win against more GLs and/or more GP, you gain more skill Value than against a weaker enemy.
I think that would be a reasonable change for the upper tiers. CG still needs to do something to stop sandbagging tho bc the current system is incredibly easy to manipulate if you just want to stomp on some weaker accounts.
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