Forum Discussion
- DrStewartHSeasoned Newcomer
"Kathark;c-2354017" wrote:
"Kard_1986;c-2353999" wrote:
I think it’s working fine personally. I started in kyber 2 and I’m still there. I made the cusp of kyber 1 then fell away. It’s getting harder now because the poorer players are dropping to my level but outgun me 5/6 gl’s to 3. And the lower gp players with better rosters are moving up to my level. But I’m still staying afloat. So in my experience it’s working as planned.
There’s clearly issues at lower gp levels, but I don’t know what the solution is. Certainly not going back to gp brackets or matching by gl’s that people have took the time and effort to farm.
Works fine in Kyber 1/2, sux for the rest of you. This is why it won’t change. K1/2 is where all the $$ is. CG will happily make a crap experience for 95% of its player base to keep the top 5% a’whalin. I just won 10-0 in carbonite 3 against an account with 5M GP to my 1.3M. Wheee. Look how skilled I am. Sigh. Hope my next match is reasonable.
That's the part I'm confused on. According to matchmaking isn't your last opponent at the same Skill Rating as you - thus why youre battling each other? After the initial seeding using GP isn't skill rating 100% what determined that match so...isnt he equally "skilled" as you? If that's true how do you stand a chance vs that roster if you're evenly skilled? - DrStewartHSeasoned Newcomer
"24_Tuesdays;c-2354069" wrote:
"StewartH;c-2354065" wrote:
"Kathark;c-2354017" wrote:
"Kard_1986;c-2353999" wrote:
I think it’s working fine personally. I started in kyber 2 and I’m still there. I made the cusp of kyber 1 then fell away. It’s getting harder now because the poorer players are dropping to my level but outgun me 5/6 gl’s to 3. And the lower gp players with better rosters are moving up to my level. But I’m still staying afloat. So in my experience it’s working as planned.
There’s clearly issues at lower gp levels, but I don’t know what the solution is. Certainly not going back to gp brackets or matching by gl’s that people have took the time and effort to farm.
Works fine in Kyber 1/2, sux for the rest of you. This is why it won’t change. K1/2 is where all the $$ is. CG will happily make a crap experience for 95% of its player base to keep the top 5% a’whalin. I just won 10-0 in carbonite 3 against an account with 5M GP to my 1.3M. Wheee. Look how skilled I am. Sigh. Hope my next match is reasonable.
That's the part I'm confused on. According to matchmaking isn't your last opponent at the same Skill Rating as you - thus why youre battling each other? After the initial seeding using GP isn't skill rating 100% what determined that match so...isnt he equally "skilled" as you? If that's true how do you stand a chance vs that roster if you're evenly skilled?
people need to stop using the word skill regardles of it being called that
Explain it then please. Thus the use of the word "confused" - M0st1yHarm1essNew SpectatorSR is a function of one's past win/loss record. All it means is that when two players with the same SR are matched up, either of them would have 50% math expectation to win (which is, by the way, the definition of "fair game" in game theory). That is obviously not true in all cases, but a prediction based on the players' histories. Since the underlying model is Bayesian, the more battle results an SR has incorporated into, the better the prediction is.
- ScreeriderSeasoned ScoutThe high-loss high-GP players just fall out of K1/K2 faster, so the experience up there is evening out quicker. Those players will continue to fall, making lower Divisions feel the effect longer. Ultimately, the system will work itself out, but I can see how it will take longer at the lower levels.
- Let me save you some time. Here is how it actually works. For example in Kyber 2 most people only attack or try to win against opponents that are way below their roster. Because that is their only chance to win. So if they are facing similar roster, they don't really put much effort in. Let's say they have 8 mil GP and 6 GLs - basically a complete roster. They only attack an opponent with 3 GLs, because the chance to win there is higher. Just like in squad arena before where you could've picked easier and faster battles to climb. This is what's happening in GAC now.
"CCyrilS;c-2354364" wrote:
"Shawkat;c-2354363" wrote:
Let me save you some time. Here is how it actually works. For example in Kyber 2 most people only attack or try to win against opponents that are way below their roster. Because that is their only chance to win. So if they are facing similar roster, they don't really put much effort in. Let's say they have 8 mil GP and 6 GLs - basically a complete roster. They only attack an opponent with 3 GLs, because the chance to win there is higher. Just like in squad arena before where you could've picked easier and faster battles to climb. This is what's happening in GAC now.
Must be nice to be privy to all that data the rest of us don't have.
This is what I got when I spoke to my opponents.- perfidius44Rising Newcomer
"Shawkat;c-2354363" wrote:
Let me save you some time. Here is how it actually works. For example in Kyber 2 most people only attack or try to win against opponents that are way below their roster. Because that is their only chance to win. So if they are facing similar roster, they don't really put much effort in. Let's say they have 8 mil GP and 6 GLs - basically a complete roster. They only attack an opponent with 3 GLs, because the chance to win there is higher. Just like in squad arena before where you could've picked easier and faster battles to climb. This is what's happening in GAC now.
I am at the top of K2 since beginning of gac 2.0, basically. None (maybe one and i don’t remember) of my opponents ever fold the match against me; i’ve faced lower gp, similar gp and higher gp. And i lost against lower gp, similar gp and higer gp. Trying your best each round whatever roster you face is the meta imo. "Shawkat;c-2354363" wrote:
Let me save you some time. Here is how it actually works. For example in Kyber 2 most people only attack or try to win against opponents that are way below their roster. Because that is their only chance to win. So if they are facing similar roster, they don't really put much effort in. Let's say they have 8 mil GP and 6 GLs - basically a complete roster. They only attack an opponent with 3 GLs, because the chance to win there is higher. Just like in squad arena before where you could've picked easier and faster battles to climb. This is what's happening in GAC now.
So, you're saying that in case of even or nearly even matches where there's a higher chance that their efforts will change/affect the outcome of the round noone really makes an effort to win? And you believe that's plausible?!- Kluge1971New SpectatorAgreed. Winning because you have more depth to you roster is not a measure of "skill" it's a measure of inventory. A player that drops battles against 4-5 teams, but has the roster depth to zerg his way thru anyway, did not use any "skill" to defeat a player who maybe drops 1 battle, but can't get past a specific team and is unable to clear. And now with ships, if you purchase your "skill" by maxing out the new ships, you can set a formidable defense and zerg thru ships as well. Again, no skill required.
"JerrickKharr87;c-2354525" wrote:
It’s really fun going against an 8 mil GP with my 6.4 mil GP. Totally makes me want to pull out my card and spend money CG…
Every single time this happens to me (3.8 mil account vs 5 mil, 6 mil, 7 mil) I have exactly the same thought... :D
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