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TACP_TICK's avatar
7 years ago

Grand Arena HUGE Matchmaking mistake

When you match players based on combined ship and character GP but only let them use characters, you get big mismatches with players heavily invested in fleet. This is such a massive and obvious result, how in the entire world did you all just miss it, or better yet, WHY did you ignore it? Simple fix. Take the variable for the GP and make it just character GP in whatever formula the matchmaking AI uses.

22 Replies

  • For anyone actually interested, the Galactic War report podcast (#133 I think) had SG Crumb and another CG person on there, mostly talking about C3P0) but there was a very interesting segment about Grand Arena and GP being used for matchmaking.

    He does state that they tried many variations of matchmaking algorithms, weighting this team or toon more, adding this, etc but it only ended up making more unbalanced match ups. It's still something they are working on but most of the 'suggestions' that appear on here or reddit, etc have already been tried, to some degree.

    Just some food for thought
  • "Rath_Tarr;c-1763654" wrote:

    Curb-stomping random n00bs does not make one skillful.

    No, it's the other way around. If you're skillful, you can curb-stomp random noobs.

    I would have no issue with scaling rewards to skill level.

    If they did that it would atleast make sense to group players based on skill level.

    Pitting players against comparable opponents gives them a chance to win or to learn from a loss. Getting stomped every time just discourages them from playing.

    Right, but artificially manipulating the players' win/loss ratio by matching them with either stronger or weaker opponents makes all the effort players put in this game mode trivial. No matter what you do, you'll end up with the same results as the next guy. Unless you'll get better rewards when you're in a higher reward tier due to winning alot ofcourse.
    I'm not sure what's preferable though, the current system or being matched based on both roster strenght and player skill resulting in 50/50 winloss ratio across the board with better rewards for higher "skill tiers". It kinda depends on how much better the rewards will get and if they will be scaled correctly so that players can't "game the system".
    Personally i prefer to be matched on roster strenght alone and let "skill" determine who wins. An argument could be made that developing a roster that's suitable for GA can be considered a "skill" aswell. I for one mostly win due to my roster, not because i'm such a great GA player. Please note that i'm not only referring to the optimal usefull toons/GP ratio, but also the choice of which toons you geared, which zetas you applied, how good your mods are and how you choose to equip them. Having alot of g12 toons, but relatively low GP due to having very little fluff doesn't necessarily make your roster suitable for GA. It does obviously help and ideally you want both; the right toons/mods and a great g12/GP ratio.
    End of the day if you want to reward players for being better it will inevitably lead to other players being discouraged because they're not that great at swgoh, there's no way around that. All the game needs to do in my opinion is provide equal oppertunity. Matchmaking based on GP kinda does that, it's far from ideal though.

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