"leef;c-1774540" wrote:
"Rath_Tarr;c-1774524" wrote:
"leef;c-1774478" wrote:
"Rath_Tarr;c-1774457" wrote:
3) Far more likely they have/will start adding GA win/loss ratios as a modifier
this would suck.
Why? You want easy wins?
Yes, but that has nothing to do with why i think it would suck. I want to win because i'm better, not because i've lost 12 straight GAs in a row so i can finally win vs guys who are even more noob than i am.
Besides, after matchmaking your w/l ratio will be taken into account when determining your 2nd and 3rd round opponent. So if you're the best out of the 8, you'll face the 2nd best in the last round. Same goes for the worst obviously.
If you are losing repeatedly then the implication is that you are out-matched. That could be your strategy, your roster, your tactical skill or some combination thereof.
From a matchmaking perspective the options are to keep matching you vs opponents you cannot beat - not much fun - or match you with opponents who are closer to your level so that you have fighting chance.
Players who rarely or never win will tend to give up, either by setting trash / no defense or by simply not participating at all.
Players who repeatedly stomp weaker opponents will either get bored because they are not being challenged or get an over-inflated ego because they don't realize how little challenge they have.
Some factor representing player ability seems inevitable if the game mode is to succeed.
That factor could also be the key to gauging who the best players really are. It isn't simply about having the most GP but about being able to leverage what you have to beat seemingly superior opponents.