"leef;c-1774620" wrote:
"Rath_Tarr;c-1774594" wrote:
"leef;c-1774540" wrote:
"Rath_Tarr;c-1774524" wrote:
"leef;c-1774478" wrote:
"Rath_Tarr;c-1774457" wrote:
3) Far more likely they have/will start adding GA win/loss ratios as a modifier
this would suck.
Why? You want easy wins?
Yes, but that has nothing to do with why i think it would suck. I want to win because i'm better, not because i've lost 12 straight GAs in a row so i can finally win vs guys who are even more noob than i am.
Besides, after matchmaking your w/l ratio will be taken into account when determining your 2nd and 3rd round opponent. So if you're the best out of the 8, you'll face the 2nd best in the last round. Same goes for the worst obviously.
If you are losing repeatedly then the implication is that you are out-matched. That could be your strategy, your roster, your tactical skill or some combination thereof.
From a matchmaking perspective the options are to keep matching you vs opponents you cannot beat - not much fun - or match you with opponents who are closer to your level so that you have fighting chance.
Players who rarely or never win will tend to give up, either by setting trash / no defense or by simply not participating at all.
Players who repeatedly stomp weaker opponents will either get bored because they are not being challenged or get an over-inflated ego because they don't realize how little challenge they have.
Some factor representing player ability seems inevitable if the game mode is to succeed.
That factor could also be the key to gauging who the best players really are. It isn't simply about having the most GP but about being able to leverage what you have to beat seemingly superior opponents.
Why is some factor in matchmaking representing player ability inevitable if the game mode is to succeed? What's inevitable is that each GA round half the players lose, we can't all be winners.
Because as I said, players who repeatedly lose and feel they have no chance to win will either set trash or no defense - and we've seen plenty of complaints about the latter already - or stop participating altogether like this guy - https://forums.galaxy-of-heroes.starwars.ea.com/discussion/195319/another-failed-ga-matching#latest
"leef;c-1774620" wrote:
The players who currently keep losing/winning aren't doing so because of their player ability. Especially the ones who keep losing are doing so because they've got "bad" rosters. If you look at the rosters on preperation day, you can generally already see who's going to win and who's going to lose.
Yes, you can see the mismatches very clearly which means that the matchmaker is not producing competitive brackets.
And it isn't just about roster bloat. There are inherent issues in balancing squad and fleet zones. The most glaring one - including fleet GP when there are no fleet zones - is being addressed but issues remain, like hiding the fleet zone behind a squad zone and only having one of the four zones be fleet. Squad-heavy rosters continue to enjoy the advantage in the current four-zone layout.
"leef;c-1774620" wrote:
Also, what's the point in improving (player ability aswell as roster) if you'll eventually be matched with equal opponents anyway?
Because the matchmaking handicap you develop by winning repeatedly and being matched with rosters which are considered superior marks you as a better player and could potentially generate bonus rewards.