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6 years ago
"Beeblebrox;c-1716933" wrote:"Kyno;c-1716904" wrote:"Beeblebrox;c-1716902" wrote:"Edison;c-1716895" wrote:
Your math makes sense for what you're doing. I don't know if the First Win bonuses go to a player for empty spaces, but even if not... Here's my problem with your theory here, and please don't take any offense from it:
PLAYER-2 (Good Scenario): P2 sets all 6 Defensive squads, P2 manages to beat all 3 strong defensive squads set by P1 so P2 scores 540 for setting defences, plus 240 for 2 sector conquers (including the empty sector) plus 180 for 6 squad conquers (including the empty sector slots), and assuming the three wins were hard fought and on 3rd attempt (or later) P2 gets 60 for three victories with all surviving but none of his chars having full health or full protection remaining and thus giving P2 a total of 1020 Banners = LOSS
That's not a good scenario. That's not even close to a good scenario. If it takes someone 3+ battles to take down a single team, then they deserve to lose. That's either from lacking the proper team builds, or choosing the wrong counters. If even one of those battles were a win on the second attempt then you have a win based on your numbers above (which I'm not even going to validate, because I still think your scenario is poor).
This game mode will reward those who can win on the first battles, or who know how to clean it up after the fact.
Yeah Edison, maybe "good" isn't the right word, lol, I was trying to give them scenario names that went from worst to best and was running out of "middling" descriptors :smile:
If you lose because you didnt strategize your plan and then didnt win the matches you need to. You got beat. It's not a loophole or flaw, you lost.
I know what you're saying, but if it is possible to set all 6 defence, win against the limited squads put in front of you (albeit not first time around), and still lose then that seems like a flaw - it's not a 'big' window of opportunity for sneaky approach, but it is there. It didn't affect me, so no skin off my nose, but it does seem open to misuse.
Anyway, I've brought it up, so I guess EA/CG will now decide if it needs any tweaking or not :smile:
How is poor planning on a players side an opening for misuse?
If you do not plan to face the possible teams you opponent has, and then fail to win the points you could have with better planning, shouldn't you lose?
How you place teams and plan to play your offense is called startegy, not a flaw.
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