My GMY would look like this.
Basic attack: if the attack results in a crit hit Yoda gains (depending on skill level) 10/25/40 percentage turnmeter and has increased defense for 1 round
First special (cooldown 4): deals special damage to the selected target. For each Jedi team member this attack has (again skill level) a plus 5/10/15 percentage crit chance. A crit hit will stun the target for 1 round
Second special (cooldown 5): Deals special damage to all enemies. For each enemy that has a debuff GMY recovers (skill level) 3/5/10 percentage protection. After the attack all Jedi team members gets counter attack for 2 rounds.
Unique ability: If GMY his hit with a crit hit all Jedi team members get increased attack and crit chance for 1 round. Also all Jedi team members but GMY have a (skill level) 10/20/30/40/50/60/70 percentage chance to lower their cooldown timers by 1.
Zeta adds 1 round of foresight for all Jedi team members but GMY to this ability.
Leader ability: At the beginning of his round GMY resolves all debuffs from all Jedi team members but himself if their health is below 50% . If a Jedi team member gets defeated all Jedi team members gain 50% turnmeter and advantage for 1 round.
Zeta adds a 75% chance for GMY to recover 25% health if a Jedi team member gets defeated. Also GMY ignores taunting and deals 25% more damage if he attacks an enemy that taunts.
a numbers mix up