8 years ago
Grand Master Yoda rework
These are just thoughts on how this amazing character could be brought up to the Legendary status he should be;
His health / protection/ damage / speed etc all to stay the same.
Basic attack - a combination of his current basic attack with his current unstoppable force attack.
This would now read - “Yoda attacks the target - if they have more than 50% health he gains 30% turn meter and foresight for 2 turns. If the character has less than 100% health this attack has a 70% chance to stun the target and remove 30% turn meter”
Master stroke - to stay the same
Unstoppable force - this will now be changed so that Yoda attacks for 5 hits, for each buff type the team has Yoda will attack for an additional hit. This can’t be evaded.
Battle meditation - to stay the same
Leader ability - Jedi allies gain 70% tenacity. Every time a Jedi ally is hit all Jedi gain 5% turn meter, if the Jedi is critically hit all Jedi gain an additional 5% turn meter, if a Jedi resists a debuff gain 10% turn meter.
His health / protection/ damage / speed etc all to stay the same.
Basic attack - a combination of his current basic attack with his current unstoppable force attack.
This would now read - “Yoda attacks the target - if they have more than 50% health he gains 30% turn meter and foresight for 2 turns. If the character has less than 100% health this attack has a 70% chance to stun the target and remove 30% turn meter”
Master stroke - to stay the same
Unstoppable force - this will now be changed so that Yoda attacks for 5 hits, for each buff type the team has Yoda will attack for an additional hit. This can’t be evaded.
Battle meditation - to stay the same
Leader ability - Jedi allies gain 70% tenacity. Every time a Jedi ally is hit all Jedi gain 5% turn meter, if the Jedi is critically hit all Jedi gain an additional 5% turn meter, if a Jedi resists a debuff gain 10% turn meter.