"Ichiraikou;c-1819729" wrote:
These are awesome. I really like them. But as always I do have some feedback for them. Thou not as much as always.
Boss Nass:
Like the idea. Only problem I have is his unique Proud Ruler. It isn't really clear to me how to upgrade it's level. How do you get the 8 different levels on this ability?
Percent chance to stun droids, which at max level is 100%. At level 1 it could be a 20% chance.
Jar Jar Binks:
This is my favorite kit of them all. It is beyond clever. Remember A while back when I said that you made the best kit "for now". Looks like I was fully right :) . Only thing that bothers me is the Critical Chance down on his basic. He also has a taunt on his special so that really feels worded weirdly. It feels like it belongs in a unique more than on his basic. With the way it's worded at least.
What debuff do you think he should inflict on himself other than CC down? Maybe offense down? Or do you think I should get rid of the debuff all together?
Captain Tarpals:
While I get why you did it, his on death bonuses are weird. He isn't the tank in this team so he won't be targeted. And seeing how his unique allows for more booma's to be placed you kinda don't want him to die either. Maybe grant the entire team bonuses whenever any Gungan ally dies? Would make more sense from a game play standpoint. Or make him an off tank in some way. You do have 3 supports and 3 leaders in this team, which is a bit much.
Yeah I added the death bonus as a nod to his sacrifice when he got killed by grievous. But I’ll make the bonus for any gungan ally. I have to lower it from -30% offense though to somewhere about -15%, or else the enemy team won’t have enough damage to take out the last remaining gungan.
General Ceel:
I only think the on death bonuses from his leadership are a bit weak. You lose an ally for crying out loud. You are allowed to do some better things.
I’ll double the death bonuses, but I only gave Ceel a leader ability because I felt he deserved one, not because I want it to be very useful or anything.
Gungan Soldier:
1 problem: the bonus action from his unique. If you mean this like raid bosses do than I'm going to say no. That really is a raid specific mechanic that falls really flat when you consider player control. I really advise against it. Instead I have 2 different solutions. Both already existing currently in the game. Either make him attack again, using his basic (like darth revan using lacerate under certain conditions) or, my personal preferred one, have him have a chance to gain a bonus turn. Like Wicket has. Those would work and be pretty neat to have.
I thought it’d be neat to give a playable character a bonus action like a raid boss, but since a bonus action is so similar to a bonus turn, I’ll switch it.
Booma Debuff:
The damage on placing is too high. seriously, you are supposed to place this all over the place yet it does 20% health damage? That is way too much. I recommend reducing it to 10%. Also, considering they reduce speed I think they need some sort of max cap. maybe 10? Seems fair.
I’ll bring the damage down to 10%, only made it 20% because of all the exposes that resistance and rebels with c3po toss around. I don’t see the point of adding a cap of 10, considering that just from Boomas alone the target would’ve been dealt damage equal to 100% of their max health. By the time there are 10 Boomas on an enemy they are nearly dead.
Overall these are awesome. Great work as always.
Thanks!