"Ichiraikou;c-1820194" wrote:
"DaPowerfulJedi;c-1820091" wrote:
What debuff do you think he should inflict on himself other than CC down? Maybe offense down? Or do you think I should get rid of the debuff all together?
I actually think the debuff is pretty clever, Thou maybe add some critical damage bonuses in his kit as well to really help make those few crits he does score count (maybe only while he has crit chance down). The problem I tried to point out is the wording. It wouldn't be a problem if his basic was the only way he could gain taunt. But he has another way. So saying "whenever he gains taunt" seems wrong. Like it should be mentioned in an unique instead of the basic. Or have it listed with the other 50% chance effects.
Okay, now I understand how the wording is an issue. I’ll specify that he only gains critical chance down from his basic ability, not his special too. And I’ll add extra CD to his unique zeta, plus something I forgot to put in his basic ability: high damage variance, like Stormtrooper. Meant to put that in.
"Ichiraikou;c-1820194" wrote:
"DaPowerfulJedi;c-1820091" wrote:
I thought it’d be neat to give a playable character a bonus action like a raid boss, but since a bonus action is so similar to a bonus turn, I’ll switch it.
The bonus action kinda falls appart when you consider player input/control. This would be nice except that he can now basically chain turns together. Like he gains another turn and then that turn also has a 75% chance for another turn. This is why wicket has the "reduced to 10% if triggered in previous turn" part of his unique. I recommend adding that here as well.
Good point, I’ll add that in.
"Ichiraikou;c-1820194" wrote:
"DaPowerfulJedi;c-1820091" wrote:
I’ll bring the damage down to 10%, only made it 20% because of all the exposes that resistance and rebels with c3po toss around. I don’t see the point of adding a cap of 10, considering that just from Boomas alone the target would’ve been dealt damage equal to 100% of their max health. By the time there are 10 Boomas on an enemy they are nearly dead.
Expose at least has the condition that the enemy needs to be hit before the damage triggers. Leaving some counter play possible. As for the stack, Raid bosses, Kylo Ren and anyone who has consistent healing will survive. The problem is the speed reduction. Too many stacks and the enemy can reach 0 speed. This should never be a possibility. Hence the stack limit.
Well zombie can reach zero speed, but no I get what you’re saying. Sometimes I forget that Rancor raid and Tank raid bosses can easily be debuffed unlike Sith raid bosses, so getting 20 Boomas on them would be an easy way to solo each phase which shouldn’t be allowed to happen. I’ll cap Boomas at 10 stacks.