Forum Discussion
8 years ago
Up until recently I only ever encountered the odd impossible node 12. However for about 3-4 weeks now I'm faced with a node 12 that pits me against an insurmountable foe.
There's a pattern emerging too, for example they all have virtually identical mods depending on the character. For example General Kenobi with extreme protection and speed secondaries or R2, Baze and Chirrut with speed mods (max speed of 256+)
GW is for sure bugged, but probably only from the perspective of the 'super easy' broken node 12s. My guess is that by addressing the power of toons the devs have begun fixing this long standing issue.
As for the crazy hard node 12s... I fear that this is by design. It almost feels like a marketing strategy to entice you to spend money, why else has it never been officially addressed on here?
There's a pattern emerging too, for example they all have virtually identical mods depending on the character. For example General Kenobi with extreme protection and speed secondaries or R2, Baze and Chirrut with speed mods (max speed of 256+)
GW is for sure bugged, but probably only from the perspective of the 'super easy' broken node 12s. My guess is that by addressing the power of toons the devs have begun fixing this long standing issue.
As for the crazy hard node 12s... I fear that this is by design. It almost feels like a marketing strategy to entice you to spend money, why else has it never been officially addressed on here?
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