Forum Discussion
7 years ago
"Kyno;c-1619563" wrote:
The drop rates have been tested by players and shown to be 30% on average. Small sample size is not going to show this average.
The game is a grind, dont let it get to you. Make a plan and execute, you will get there.
I saw that post and even linked it to my guilds discord. Maybe it is bad rng or maybe irs not. I'm wondering if someone analzyed the shard drops for a year (which of course wont happen but it did happen in the dragon age game and the gamers proved the developers were lying and caused a massive cluster flub). Its easy to chalk it up to rng but developers can also put in stuff to purposefully make the rng worse. I hope that isnt the case but drops on hard nodes have steadily gotten worse for me.
"GambrinusKluk;c-1619577" wrote:
Sounds like you just have a bad rng week on you hard node, but drop rate is acceptable on average for them.
As far as fleet it sounds like you just don't know what you're doing if you get your butt kicked by so many different opponents. Maybe you should try a different fleet configuration. Before the rework i was stuck over 50 in my shard because i didn't have the old meta fleet. But in ships 2.0 I'm top 3 every day. There is not a single fleet in my shard that my fleet cannot best, and it appears that many others in my shards also have a fleet that can pretty much win against anyone.
So there is nothing wrong with ships 2.0 in fact it's fantastic improvement over the old ships and that stale old meta.
Then explain why in my shard people are running 4 usually some 5 star capitals while sporting 6 star ships all the way through. Tarkins ability block aoe MAY actually block 1 ship most of the time none. Im level 85 and have a decent grasp of mechanics and if I dont I ask my guild mates who been playing far longer then me. Alot of them have reported the same they have more issues facing a low star capital with 6 star ships then a 6 or 7 star capital with te same ships. That makes absolutely no sense.
Any nobody answered why it is right to put gear restrictions based of stars but yet allow a toon with 3 stars to have a Zeta. Im sorry but it doesnt wash for me. While they are abilities they add an extreme advantage to the team having zeta equipped toons. So I see no reason if gear is restricted by level then zetas should as well. They should 5 or 6 stars before being alllowed to put a zeta on a toon.
@CJ_TopHat @CG_RyDiggs or anybody CJ
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