Forum Discussion
7 years ago
I haven't lost a GW in well over a year now. Throughout, I've made it a bit of a priority to make sure that I have what it takes to do so. Long ago, that meant a good heal/heal block team. Then it meant a good Wiggs team. Then a good Nihilus Sith team. Most recently, it's meant having a decent Resistance team.
And it honestly only takes a decent Resistance team to deal with many of the troublesome squads you might face in GW.
Here's an example from yesterday:
http://i.imgur.com/HitRaZJ.png
This is the squad I faced. This team is far and away the meta at the moment, as noted by swgoh.gg:
http://i.imgur.com/DufgVbx.jpg
And here's the Resistance team I sent in to face the full G12 meta node 12 squad:
http://i.imgur.com/n0taUhp.png
As you can see, aside from a G11 R2, I'm running with a G9 Poe and a G8 Finn/RP/RT. I'm also only using 8 potency mods total in that group. Finn and RP are below 20% potency, RT is below 40%, and R2 and Poe are around 60%. Having used node 3 to get full TM on all characters, I was able to start node 12 with a good chance to go before Han Solo.
http://i.imgur.com/E7npdYQ.png
At the start, I was able to use Finn to stun Han before he could go, then RT to dispel GK's taunt, then Poe to apply buff immunity to GK to prevent him from regaining taunt.
http://i.imgur.com/j5xtm3F.png
The next most important thing is to get a stun on CLS, followed by stuns on the other Rebels, to avoid their ability to counterattack. R2's smokescreen is incredibly useful to this end.
http://i.imgur.com/ePjLpMR.png
Then it's about a careful spread of damage, with a slight focus on CLS first, while continuing to attempt to make sure that all enemies are stunned, in case of bad RNG.
http://i.imgur.com/5HnSGcT.png
After that, it's fairly easy going until it's time for the final mop-up. R2's burn works well to finish off all the remaining exposed targets.
http://i.imgur.com/dlwoJ5p.png
And even though this is node 12, my entire Resistance squad will finish with no damage taken, and full TM again.
For the record, I don't have a single G12 character.
And it honestly only takes a decent Resistance team to deal with many of the troublesome squads you might face in GW.
Here's an example from yesterday:
http://i.imgur.com/HitRaZJ.png
This is the squad I faced. This team is far and away the meta at the moment, as noted by swgoh.gg:
http://i.imgur.com/DufgVbx.jpg
And here's the Resistance team I sent in to face the full G12 meta node 12 squad:
http://i.imgur.com/n0taUhp.png
As you can see, aside from a G11 R2, I'm running with a G9 Poe and a G8 Finn/RP/RT. I'm also only using 8 potency mods total in that group. Finn and RP are below 20% potency, RT is below 40%, and R2 and Poe are around 60%. Having used node 3 to get full TM on all characters, I was able to start node 12 with a good chance to go before Han Solo.
http://i.imgur.com/E7npdYQ.png
At the start, I was able to use Finn to stun Han before he could go, then RT to dispel GK's taunt, then Poe to apply buff immunity to GK to prevent him from regaining taunt.
http://i.imgur.com/j5xtm3F.png
The next most important thing is to get a stun on CLS, followed by stuns on the other Rebels, to avoid their ability to counterattack. R2's smokescreen is incredibly useful to this end.
http://i.imgur.com/ePjLpMR.png
Then it's about a careful spread of damage, with a slight focus on CLS first, while continuing to attempt to make sure that all enemies are stunned, in case of bad RNG.
http://i.imgur.com/5HnSGcT.png
After that, it's fairly easy going until it's time for the final mop-up. R2's burn works well to finish off all the remaining exposed targets.
http://i.imgur.com/dlwoJ5p.png
And even though this is node 12, my entire Resistance squad will finish with no damage taken, and full TM again.
For the record, I don't have a single G12 character.
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