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Vaderizer
7 years agoSeasoned Ace
The Grievous 7-hit thing is annoying but fairly simple: every 7th time you hit him, he will gain 100% TM and get Tactical Maneuvering. You need to ensure that the 7th hit drains turn meter, so that he gains 100% but then loses some, giving you the opportunity to drain it again and keep delaying his turn.
If you use the Young Han team, sometimes you won't be able to avoid giving him a free turn, as you'll hit him 6 times and then Ackbar will get called to assist instead of CLS or you'll land on Han's turn with Ready for Anything on cooldown. That's fine, you can kill him with time to spare before enrage if you do a good job of managing him.
What you need to look out for are multi-hit attacks, DOTs, and counters, as those all add to the count. If Grievous gets a turn and Young Han counters, add 1 to the count.
Thrawn is especially tricky, as Fracture both deals 4 hits, and its TM reduction happens BEFORE the hits, so a Fracture that takes the count to 7 will always give him a free turn as though the TM reduction wasn't there. Plus, any hits past the 7th will spill over e.g. if the count is at 5 and you Fracture Grievous, he gets a turn, and there are now 5 hits until his next free turn.
Also note that if Grievous gets a turn normally, the count does NOT reset. So if you hit him 6 times and he manages to take a turn on his own, the next hit will still give him 100% TM.
If you use the Young Han team, sometimes you won't be able to avoid giving him a free turn, as you'll hit him 6 times and then Ackbar will get called to assist instead of CLS or you'll land on Han's turn with Ready for Anything on cooldown. That's fine, you can kill him with time to spare before enrage if you do a good job of managing him.
What you need to look out for are multi-hit attacks, DOTs, and counters, as those all add to the count. If Grievous gets a turn and Young Han counters, add 1 to the count.
Thrawn is especially tricky, as Fracture both deals 4 hits, and its TM reduction happens BEFORE the hits, so a Fracture that takes the count to 7 will always give him a free turn as though the TM reduction wasn't there. Plus, any hits past the 7th will spill over e.g. if the count is at 5 and you Fracture Grievous, he gets a turn, and there are now 5 hits until his next free turn.
Also note that if Grievous gets a turn normally, the count does NOT reset. So if you hit him 6 times and he manages to take a turn on his own, the next hit will still give him 100% TM.
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